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Messages - relox

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1
Gallery / Re: Toy Loco
« on: 2018-12-05, 05:07:49 »
Feodor you just returned back to my childhood that was my first electric toy train in the back of the cabin where you could see the flames of the logs burning and turned on the headlight illuminated bravo!!! well executed

2
Hardware / Re: new workstation spec
« on: 2018-10-08, 04:55:22 »
The NZXT doesnt feet all the thread ripper but thats not a problem because cpu dies doesnt require to be covered for disipation only the center of the cores where the energy consuption are taking place.

3
Hardware / Re: new workstation spec
« on: 2018-10-08, 04:51:05 »
I would recomend NZXT KRAKEN 62 Im using it on an THREAD RIPPER 2950X and it gets at 3.8 ghz at 60°C and fan blowing air feels normal not too hot or cold and its really silent at 71% working fans i usually works when everybody are sleeping hahah.

4
Gallery / Re: 2500m2 interior (part of it)
« on: 2018-09-24, 02:23:27 »
Really amazing shots materials are extremly realistic, i have some questions, how much RAM does your system have?, to handle i think they are billions of billions of polygons in everymodel, and its only one scene containing those 2500 m2 of room and fruniture modelling ? or there are two or three scenes to render every image? i apreciatte your answers, congratulation for your project well executed.

5
Gallery / Re: SWATI CRIMSON
« on: 2018-08-18, 00:44:02 »
Wow amazing, love those shots daylight and night, how many cores were needed to render with that quality and how many days will require to render I'll apreciate for your replies thankyou cheers.

6
Hi thanks but i attached the image this is fstorm,  I'm taking about an animation with reflections, refractions in other words a complete complex scene, now since I don't have many cores but anyone who has the experience to tell how many cores need to render an animation will be appreciated,  i have a budget for two Amd thread ripper with motherboard not in one motherboard because AMD Epic I can't afford it for now.

7
Hi i have a question about consider to go for an animation need to decide CPU or GPU, i know they are different methods to resolve an image, so in terms what would you decide CPU or GPU?, i am Fstorm user i have render an image HD 1920x1080 interior in 5 min with 2 GTX1080, now it seems to have a little bit of noise so with corona have denoiser with bump implemetation how many CPU cores do ineed to render an image interior prefer HD in less than 5 min, i have seen bench mark but i can only afford AMD THREAD RIPPER 1950x twice talking about to consider buying two of them.

So in conclusion 32 cores 64 threaded would be fine to render any interior scene in less than 5 min?

Thankyou for your responses.

8
Thanks alot noel20 you save the day!!, here it´s the example this is version build (2015-08-28).

As you can see displacement goes backwards not foward, so we will not have open edges. thats i would expect to have with only one face displacement. 

***I used simple corona material with corona btimap in displacement slot, this is 0.1 height so it is 10cm displacement.

But i notice that i have to rotate the texture, otherwise still there open edges.

This only happens with this texture i attached, still the same if you use it on png or jpeg or jpg format.



So my question is, does that option to have continuity on faces without displacement will be implemented on a new corona build?

Tnakyou!!  romullus,Noel20 and PROH.



9
Thanks for your reply, PROH yep that build has continuity result, and i deleted the file when i update To the newest build, so i want to compare the v1.3 and this build date to see if we can have this result back to corona 1.3v thank you.

10
Hi i see some changes about this build that is not on dropbox this is the date when i download this build 2015-08-28 but cant find it on drop box because its old.

i tried displacement in the new 1.3 release version and i apply displacement on one face seems to be that one face its displaced, but the other faces doesnt have continuity and when i use this date build i do the same and faces that doesnt have displacement on the same object they include continuty and doesnt have edges pop out.

 thanks if you read this ondra can you help me, if we can have it back this feature?.

Thanks for your replies.


11
Off-Topic / Re: Do you work for yourself or a company?
« on: 2015-10-19, 22:54:13 »
 Own company (www.mirarqperspectivas.com) Mexico. I discovered corona while it was beta and i continued following it to see news improvement, here in Mexico Architects talk about if i do it with vray every time, I said to them its not the only render in the world.

12
Sorry for that Adi here you go earlier 3ds max version. :)

13
Thanks!! atelieryork i will keep playing to get more nice result,also i uploaded to corona material library website. 

14
[Max] Corona Goodies - User Contributions / Velvet Material
« on: 2015-10-12, 10:48:13 »
Hi i want to share some experiments with velvet material hope you like it (you can play with the colors or replacement with a texture).

this experminet is based on this thread playing with those options he gave.

https://forum.corona-renderer.com/index.php/topic,9581.0.html.




15
Hi again, thanks maru for the daily builds instruccion i downloaded the files and its really better now im really happy i will play with maps, and the ram cost its low compared to the hotfix version, thanks romullus i set screen pix to 1.0 and it works like charm with a simple box, this is a really great forum fast answers at any help like others no ones anwser really quickly, thanks alot!!!!, to all the team members and the development minds.


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