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Topics - andreu.taberner

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[Max] Resolved Bugs / Simple shadow problem with Corona 8
« on: 2022-05-16, 11:30:30 »
Hi!

Shadows doesn´t render correctly when a map is addded to the Refl.Glossiness.
The shadow improves as I reduce the amount of the refl. glosiness map. This improvement seems to be affected by the distance to the object casting the shadow.

See attached image.

Notes:
The shadow comes from a proxy tree in this example, but the problem occurs with regular objects as well.

Software:
-3ds Max 2022
-Corona 8


2
Hi Everyone!

Showcasing four shots for the Apartment Renovation in Rue Pierre Charron. As always, there is details I would improve, but overall I am satisfied with the result.

3ds Max + Corona

More of my work on Instagram: instagram.com/andreu.taberner


3
Is Corona 5 changing automatically the preexisting ColorCorrection Map to CoronaColorCorrect?

Before it was possible to use Color Correction with Corona. Why is the software forcing one of the options?

Thank you,
/Andreu

4
I am working on a video and the displacement seems to change during the video.
#Check the attached video#

Look at the rocks reflected on the glass.

parameters:
Corona version: 3
Displacement screen size: 2,0
UHD Cache: Animation (Flicker-free)
UHD Precomp from file at frame 75 on a slow animation of 150 frames.

Anyone know why?
Thanks in advance.


5
Not sure this is a Corona thing or more a script job, however;

Is there a way to convert vray scenes to corona scenes without open them (batch converting files)?

The goal for that would be to convert a vray assets library to a corona assets library. Specially when it is heavy assets, like 3Dtrees, and the proxy conversion takes time.

Thanks i advance.

6
I do attach an image to show the issue:

Basically, the displacement shows the level of detail of the mesh when it shouldn't.

In case 1 i used a 16bits png made by me.
In case 2 it's a simple jpg texture of a fabric.
(Both meshes have a normal UVW map on top).

A,B,C show different levels of displacement reflecting the mesh geometry.
The 'C' area (triangular) looks to respond to camera distance since it changes position when i move the camera slightly.

Does anyone knows how to get an homogeneous displacement result?
What makes it work in case 1 but not in case 2?

Thanks,

Corona 1.2.1 (Demo license).
Max 2016

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