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Messages - naikku

Pages: [1] 2 3 ... 12
1
[Max] I need help! / Re: How to use a video file as texture?
« on: 2020-03-16, 00:48:09 »
Hi, just wanted to comment that I had a problem loading a video-file and/or jpg-sequence.
I was losing my mind with this and I was thinking that I have done this thing before but how on earth did I handle this before.
So the answer was: dont use CoronaBitmap - use normal Bitmap instead.
Problem solved.

2
[Max] I need help! / Re: VR Walk-through
« on: 2019-08-20, 09:02:59 »
What is the name of the app for the oculus go?
There is that default app for viewing images, it can open 360 stereoscopic images, for example renderings.
You need to change the image with a swipe with your thumb.
It cant read / understand any warp data. Would be nice if it could.

3
[Max] I need help! / Re: VR Walk-through
« on: 2019-08-19, 12:00:35 »
I found this (free):
https://www.marzipano.net/ (free)
Easy to create a walk thru from 360-images, note that they are not stereoscopic.
When you are done, it will export an html-package, unzip and run or upload to a server.
If you have knowledge of CSS you can modify many things.

https://www.deemec.com/vr/aamuposti/

We also use theViewer. (costs but has quite good things, online-sharing, shared experience etc)

But to be clear :) I think the ultimate best would be an APP you install to Oculus GO, you upload stereoscopic images there which
has hotspots to move around. Stream to TV would be nice. I´d think I wouldn't need anything else.
It is possible to view images on Oculus go standard image viewer but it wont load the hotspot-data. You change the image by swipe with your finger.

4
Off-Topic / Re: Funny images/videos
« on: 2019-08-02, 15:05:08 »
Correct usage of blur and/or focus

5
[Max] Feature Requests / Some sort of analyzer for VFB
« on: 2019-06-12, 15:06:49 »
Got this weird idea for VFB:
Could there be some sort of analyzer so as you render an image and you see it on your VFB, it would kinda paint lets say red color
to the objects/materials are the hardest to clear from noise. Or something like which area of the image takes most time to clear.
If an SSS-based material would be difficult to calculate = it would be red in the VFB.

Turning the idea for lights, could it tell the user which light generates to most hardest calculation for the cpu.
Ergo ~ if you turn off this light, your render will be done faster. The "analyzer" cant say do that and do this. But just show "this is heavy to calculate",
"this makes your cpu cry".

Mixing the idea more. Lets say there would be a gradient from green to yellow to red. Green= fast to render, Yellow=avarage, Red= Difficult.
Then when you render an image, the image would use only green/yellow/red colors to tell the user which parts were fast/normal/difficult for the cpu.
Maybe this info could be somehow gathered from Path tracing/UHD Cache?

Maybe I am wrong but I would think that some parts (of an image) are easier and some harder to render. The idea of this would show what the user could
adjust to make things easier/faster.

6
download 1 and 2
1) https://data.corona-renderer.com/installer/assets/v1/NvidiaAiDenoiser
2) https://data.corona-renderer.com/installer/materials/v2/MaterialLibrary

move the downloaded files to the same directory as your installer.
I did like this as I installed Corona 4 to my render nodes yesterday, they cant connect to the internet.

7
[Max] I need help! / Re: migrate corona licence node
« on: 2019-06-12, 11:01:56 »
Nodes need to connect to a license server to acquire a license.
(server) make sure license server manager is running and can connect to the internets.
(node) add that c:\user\comp\appdata\local\CoronaActivation.txt with "ls:[licenseserverIP]"

make sure all comps connect to a network drive if needed.
rock´n´roll (~render your heart out).

8
[Max] I need help! / Re: 360° VR Animation for HTC VIVE
« on: 2019-06-04, 08:49:57 »
Heh I want to join this conversation. I have a client who asked for mixed animation/vr.
The animation would only be viewed in 2d, no oculus go nor vive/rift. So I got an idea about rendering a walkthrough in
the usual 2d, maybe 1920*1080 resolution. That video would be layered in premiere on a 360-image. In the animation as the camera
moves around, it stops for maybe 10s and in that time people could rotate the image with a mouse. And finally the animation would continue.
I dont know yet how many stops there would be... But.
I was thinking that it would be much nicer to have the whole animation as 360 and not only look at a white sphere where there is a video in some
location of the sphere.

But if you did a 360 vr-animation, in which resolution you rendered the whole animation?
If I would render my animation, I think I´d render it in 2:1. No need for stereoscopic view.

9
[Max] I need help! / UHD Cache for an animation
« on: 2019-03-20, 23:05:14 »
Hi all - just some very simple questions for an animation.
Case: moving objects, moving cameras, moving lights, frames: a few thousand. I wont go to FullHD, 720p have to do.
Until this day, I have been putting UHD Cache (flicker-free) animation on and that´s about it. Now, as this will be the longest and most demanding animation, I started to think
if I could ease the pain from our company's tiny renderfarm. I have a 1950x rippa´ and our other node-comps are what they are.. Dont ask about ram on those :) Just dont.

a) should I skip all the other question and just do as I have done before? A computer will calculate UHDc and render.
b) should I let my workstation calculate the UHDc for all frames and save the file to a network-drive?
c) can I stop the UHDc-calculation and resume it later, lets say I let it be calculated over night and then in the afternoon I would put my workstation again to continue calculating.
d) can the UHDc be calculated over our nodes? Will the file work if all the nodes save information to the file as they calculate a frame per node (and then move on to the next available frame)
e) has anyone tried to calculate UHDc with a lower resolution (lets say 720p )and then rendered a (lets say 1080p) higher resolution-animation, would this work?
f) what if I let my workstation calculate every 5th frame? But as the camera&objects move, will there be some jitter/blinks in the shadows?

These kind of questions, let me know if you have ideas about this.
Right this moment my workstation is calculating UHDc on everyframe and saving the file to our networkdrive. 2h done and 55h to go.
There is no hurry on this animation, still have a few months to make this..

10
[Max] I need help! / Re: Carved wooden look
« on: 2019-02-27, 14:19:29 »
Here is a quick ten minute test.
VERY NICE material!

11
[Max] General Discussion / An idea for Corona-subscribers
« on: 2018-12-13, 09:55:26 »
Hi. Just got this wild idea, maybe you´ll throw this to the trash bin but..
What if Corona would have some sort of rewards-system?
We are paying monthly and I just took a look at my Corona-mail folder in my Outlook and I started to laugh about the amount of mails I have received since Corona v1 (12th may 2015).

Anyway, started to think what if we, monthly subscribers, could get +1 node annually after paying for 12months?
Not saying I should get +3 since 2015 but if Render Legion would start some sort of bonus-rewards-system in 2019...?
And canceling the subscription would reset the "added" nodes.

12
[Max] I need help! / Re: Help with outdoor lighting
« on: 2018-12-12, 15:16:26 »
I would add CoronaAO to the materials, make them go darker to the corners etc, brings out details.

13
[Max] I need help! / Re: Fire
« on: 2018-12-12, 15:14:26 »
I know that's not what you are asking for but I thought it might help in future or for far shots, (and it is free!).
https://www.blog.viz-people.com/blog/free-3d-model-fireplace

Forgot to answer but this right here will do perfectly for me.
There was some problems as Corona didnt understand the .mov files as texturemaps, opened .mov files in premiere and exported as JPG.
Works perfectly and did a simple turntable-animation to see the flames.
Big thanks!

14
[Max] I need help! / Fire
« on: 2018-12-05, 14:22:39 »
Hi.
A client wants me to make fire to an animation. The fireplace is open from the sides and as the camera moves, I wouldnt want the fire to be
a simple plane with animation which then rotates with the moving camera [LookAt Constrain].
I tried to search from this forum but as we now have Corona 3, does anyone know would there be a simple way to create flames?

Or do I have to use Atmospheric apparatus :)

Thanks.

15
I do this a lot.
I just save a SW-model as a .SAT or .STEP.
Then import models, choose all and then Body objects\Body utility.
Click Rendering approximiation > Use viewport Mesh (then ESC).
Add materials and HDRI, then F9.

If a round part would look a bit like it has polygons, then choose all again
and Mesh Quality Presets > Fine. It will add polygons to the scene but round
surfaces will be round.

Could someone have a comment which they use, SAT or STEP? Is there any difference?

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