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[Max] Bug Reporting / Re: BUG - ShadowCatcher + Env in Dome Mapping mode -> something's really wrong here
« on: 2024-11-08, 15:32:51 »
Sorry, but not yet.
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Thanks! I’ve submitted a support ticket and shared several dump files. Hopefully, these can help you pinpoint the crash module. My file is quite large, with assets from my personal library, Chaos, AXYZ Anima, and Poliigon, so it’s pretty massive. But If it needs to be transferred I can do that.
To work around the issue, I constantly use Prune, Forensic, and merge the objects into a new scene, which temporarily fixes it. However, the problem returns. Almost every time I start an Interactive Render (IR), it crashes; then I reopen the file and try again, and it might work.
I suggest for the Corona Team to create a public poll in this forum to gather basic feedback. Questions could include:
Is Corona generally stable?
Does it often crash during rendering?
Is it slow when connecting Corona materials in the Slate Material Editor?
This would help gather valuable insights to incorporate in the next update.
Starting from Corona 12, the VFB 2.0 is the default Virtual Frame Buffer. If you want to switch to the old Corona VFB, you can do it from Corona Render Setup > System > System Settings > VFB Settings > Corona VFB.
I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.
It sounds like a memory leak occurred
What i like to do in similar situations is to assign rayswitch material to the window glass, add tinted glass material to its direct slot and regular glass to the rest. Then you can adjust tint strength and control exterior exposure that way.