Hi, thanks for your comments and interest.
The export is as simple as hitting a button, I did no cleanup.
Model can be exported as fbx or orbj.
Paint export as vertex color or textures. In this case, I tried fbx and 2k textures.
Then simply imported to my max studio scene, adjusted cams, hit render, that's it.
Also, as long as the model is under 50mb you can have a free sketchfab account and upload it - works like a charm.
The whole process is really easy and much fun. People who claim not much artistic skill are doing quite impressive stuff with medium.
See here:
https://forums.oculus.com/community/categories/mediumAlso, when you have not tried it yourself, it is impossible to grasp the concept of sculpting in vr. It's like being in another room where you work.
In videos / images about vr the 3d space is always transformed into the 2d space.