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Gallery / exteriore lighting
« Last post by ajil on Today at 14:54:01 »3d max corona ps
I think the best way to solve this on the part of the developers would be to make the enviro distance parameter (in the development/experimental stuff rollout) interact with DOF, then we could simply set it equal to the target distance of the camera and there would be no blur, but now unfortunately it won't work.Ah that wouldn't work in many cases as for most use cases it would involve a 3d object rendered on another geometry with Shadowcatcher Mtl (some sort matte object), so no DOF on environment only wouldn't help much, at least in all the cases I would've needed such an option.
I think the best way to solve this on the part of the developers would be to make the enviro distance parameter (in the development/experimental stuff rollout) interact with DOF, then we could simply set it equal to the target distance of the camera and there would be no blur, but now unfortunately it won't work.
Hello there,
Thank you for all your feedback.
Have any of you already tried the latest Daily build? (23.4)
Does the issue persist?
Could any of you share a previous scene so that we can use it to reproduce the issue on our end?
Looking forward to hearing from you.
Have an amazing weekend ahead.