Chaos Corona for 3ds Max > [Max] Resolved Bugs
reflection artifacts behind refracted glass
Juraj:
I had this issue some time ago, but it seems to reappear on random basis. Any material, any angle. Sometimes it goes away automatically..
Anyone had similar encounter ? It's not because of specular maps, the bug appears (although in smaller fashion) even if only diffuse is used. Third screenshot shows it on completely matte surface.
Juraj:
Simply hiding glass in windows makes issue go away.
Also making the glass "thin" solves it, so that ties this to refraction, but which I need.
maru:
To me this looks like this (first point):
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
Temporary workaround is to use thin glass or rayswitch (I'm about to check it and write more detailed instructions).
All I can say is I hope this gets fixed soon...
pokoy:
A really nasty bug. Working around this with thin glass is not viable in some cases so a fix would be highly appreciated!
maru:
Quick workaround. But it's not perfect. The glass is simply invisible in reflections...
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