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Siger:

--- Quote from: 3dwannab on 2016-08-19, 15:14:44 ---Top additions to CMPP mat manager I would like,

1. Search function. I know you say it's going to be slow but vizpark have it and it seems quite responsive ;) (tested with 200+ mats)
2. Slate material editor support (Apply to object and load into SME also with one click)
3. Right click (render thumbnail)
4. Replace/over write old mat with new mat from objects (Right click replace mat with selected objects)
5. Tags
6. Drag n'Drop to selection/objects
7. Remember UI state where you left it (size, pos). (I find myself having to adjust the size every time I open it)
8. When Clicking (a-z sorting) it saves that to the .mat file leaving it ordered the next time you come back.

PS. I love the new layout (option for larger than 200px previews?

--- End quote ---

1. I think (maybe I am not right) all materials are organized into one library file - it's bad idea - it is very simple to lose all collection in case of any problematic material (my painful experience). Or always make a backup... Implement search/filtering in ONE library file is easy - convert temporary to enumerable collection and iterate through array and find by name... Exist and other ways. Hmm.. My materials collections contain about 20 000 materials for various engines and still I manage library without search :)
2. MaxSdk .NET not exposes SME interface (MaxScript in CMPPmax not used).
3. Until now I thinking about effective thumbnail rendering algorithm.
4. CMPPmax2 can override existing material (with the same name) and you can disable/enable warnings.
5. Already done (need some fixes).
6. User library lists order/views now saves into config file.

PS. What for? Bigger thumbnails will be generated slower and you can always open full preview image via context menu.
Is possible to copy/move not only materials, but also categories.

antanas:

--- Quote from: Siger on 2016-08-19, 04:22:47 ---To the first part perhaps I will refrain to respond :D
I already thought about drag'n'drop functionality and it will be implemented, perhaps not soon as I would like, but...

The skeleton of RAL Color Solid project is already prepared (C++), but day has only 24 hours.. Still I don't know about future of Sikkens colors texmap.
NCS has requested such price for the license, that it will become to me a pure loss.

--- End quote ---

I got a little carried away and blabbered away all of my "wet dreams" - yeah I've got not too much of any other wet dreams later ))
Good to hear that you at least consider that in the future and I see I'm not the only one wanting drag and drop to be added - that besides being handier to use, could at least solve slate material editor material adding.
RAL is the most useful and widespread of them all so screw all others - especially NCS - are they f***ing kidding - charging people for promoting their system\products that's just some new level of boldness ! Maybe only Pantone's color systems would be no less useful than RAL.

3dwannab:

--- Quote from: Siger on 2016-08-19, 19:08:01 ---5. Already done (need some fixes).
6. User library lists order/views now saves into config file.

PS. What for? Bigger thumbnails will be generated slower and you can always open full preview image via context menu.
Is possible to copy/move not only materials, but also categories.

--- End quote ---
Would be nice to have the option for larger initial thumbnails I guess.

Vizpark manages the library on a one material/one .mat file basis where they save the .mat file, preview and textures all within a folder automatically as soon as you add/import the material and I think they save that info to a presetManager.db file for searching/descriptions etc. I know it might be intrusive of your very hard work but you could download it and check it out. See what the competition is like. ;)

You lost me there with the numbering from 5-8 you gave in your answers. Could you clarify those, thanks.

Thumbnail rendering options for (draft | good | best) might be good too with 20, 50 & 100 passes would be a nice sweet spot.

Sorry for clogging the thread guys.

Siger:
Oh, yes :)
5. Tags.
So far I didn't think of it.
8. When Clicking (a-z sorting) it saves that to the .mat file leaving it ordered the next time you come back.
CMPPmax2 now remember lists sorting, window size, position, etc..

Material thumbnails CMPPmax is runtime generating in memory stream and disposing if not need more (no "real" image files saved) + virtualization of ListView (thumbnails display only in visible part of list). Larger thumbs will be created slower, and if materials in category for example > 50 - generating time can be more than several seconds. I can tell surely that so far thumbnails of the bigger size won't be :) Exist full preview option.

VP Material Manager and CMPPmax is different programs and it is developed on a different logic/structure. Let and will be further.. ;)

Siger:
Now implemented thumbnail rendering in new VMPPmax4 version as major new feature (will be available soon).
Key features:
- Preview quality: Draft, Medium, Best;
- Can be used default scenes with object/units/size options:
* Currently only Shaderball scene;
* Units: Centimeters, Centimeters Real-World scale, Inches, Inches Real-World scale;
* Size 20cm, 40cm, 80cm, 8in, 16in, 32in;
- Custom user scene;

ToDo
- Texmaps preview rendering;
- HDRI preview rendering;

All VMPPmax4 features will be included into CMPPmax2 - free upgrade for all CMPPmax users.

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