Author Topic: Corona Crashes with Interactive Render  (Read 7497 times)

2020-02-05, 13:44:33
Reply #15

martinfdc

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Beanzvision, are there any news on how could I solve the problem? Thanks in advance

2020-02-07, 10:34:04
Reply #16

Beanzvision

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Hi Martin, still investigating, unfortunately. It will crash for me even on a Windows machine. My hunch is that it's related to a material that might be triggering the crash. If all the materials are removed, it will render as expected. A process of elimination is needed to go through your materials to find which one it might be. There's a lot of materials to sort through ;)
« Last Edit: 2020-02-07, 16:33:02 by beanzvision »
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2020-02-07, 14:19:13
Reply #17

martinfdc

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Hi Martin, still investigating, unfortunately. I will crash for me even on a Windows machine. My hunch is that it's related to a material that might be triggering the crash. If all the materials are removed, it will render as expected. A process of elimination is needed to go through your materials to find which one it might be. There's a lot of materials to sort through ;)

Many thanks Beanzvision. Good to hear that you're still investigating. Hope you can find the problem soon!

2020-02-10, 20:48:58
Reply #18

rafaz

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Hello I was just working and it happened again, I changed the res to get better details with render region and it crashed.

I'm uploading the reports.

Mac Version Mojave 10.14.6
Cinema r21.115
Corona 5 hotfix 2

2020-02-11, 19:22:33
Reply #19

BigAl3D

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I've had this issue as well, however, in v5 it's better. Even fewer crashes when using the Render View option instead of the other window. In either case, if you try and move around too fast, or especially, if you use the F and G keys too fast in order to scrub in the timeline, crash.

2020-02-20, 22:14:04
Reply #20

martinfdc

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Hi Martin, still investigating, unfortunately. It will crash for me even on a Windows machine. My hunch is that it's related to a material that might be triggering the crash. If all the materials are removed, it will render as expected. A process of elimination is needed to go through your materials to find which one it might be. There's a lot of materials to sort through ;)

Hi Beanzvision, have you manage to find the problem or are still investigating? Can't wait to fire up interactive renderer once again!