Could I add a request to enable scattering within a complex object rather than just a bounding box of the object?
For example: create a thick torus knot in max and scatter some boxes on it. When setting the scatter type to bounding box rather than "on surface", it just creates a scatter within a box to the bounds of the torus knot, rather than what I'd like to have happen where the scattered boxes are spread evenly throughout the torus knot. I realise that I could fiddle with the translation parameters of the scattered objects but doesn't always work for complex shapes.
This would be very useful for creating thickly scattered objects, now couple this with density maps and we could create some cool stuff.