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[Max] General Discussion / Re: UHD Precomputation for multiple cameras
« on: 2024-04-10, 13:27:24 »You can use a single cache for multiple cameras. The only risk is that the quality of the cache generated from camera A will be a little bit worse than if it would be generated for camera B, but that should not be any major issue. It should not cause any rendering slowdown or other problems.
Since you mentioned sea waves, if it's an exterior scene (like a beach) without interior elements or areas illuminated by strong GI, maybe the best solution would be to use path tracing as both the primary and the secondary solver? The UHD cache is mostly useful for interiors.
Thanks, will try that for the next animation. We made a hdcache for each camera in the end since we were in a hurry. Thanks!