I render a "thin" scene and "no_thin" scene, and here is the result:
Both scenes are 99 passes, with "thin" glass take 16"36' and with "no thin" 27"00'.
The direct_light pass look's good in both, but the indirect looks a bit dirt. what can I do to solve this?
And the shadow_pass has the same. If I increase the light subdiv. can I solve this?
Thanks in advance for your help