Author Topic: Michaels Gallery  (Read 38549 times)

2013-09-09, 21:03:27
Reply #30

liudovik

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nice man,  great work, cool

2013-09-11, 16:11:48
Reply #31

goose1982

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thanks for your feedback guys!!

About my render settings, the are different from camera to camera, mostly i used pt with hd 1024. if i am using HDRI and i have only small windows in my scene i use PT PT. sometimes i get some fireflfys when i am using hdri, a good workaround to avoid that is to blur the hdri in Photoshop a bit....

here is a quick render i did recently to practice

My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-11, 16:13:21
Reply #32

goose1982

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My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-11, 16:14:50
Reply #33

goose1982

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My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-11, 16:16:34
Reply #34

goose1982

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My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-11, 16:21:19
Reply #35

Ludvik Koutny

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These look really awesome!!!

Just a quick note... If you have small windows and you are in interior, thats when you should actually use PT+HD, not PT+PT. The larger openings are, the more efficient is HDcache. I would also try to use portals, for interior scenes ;)

Basically, HDcache pays off more in scenes where it is hard for environment rays to reach most of the surfaces on your pictures. Those are mostly interior scenarios.

And the easier it is for environment to illuminate most of the surface you render, the more efficient PT+PT and, and less efficient it is to use HDcache :)

Or in different words, HDcache pays off especially in cases where majority of surfaces is lit indirectly by bounced light. And consider environment being a light too ;)

2013-09-11, 16:26:26
Reply #36

goose1982

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ohhhhh, didnt know that, thank you very much for your explanation!!!! so i did it the whole time wrong, shame on me ;-)

thanks again!
My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-11, 18:00:01
Reply #37

Ludvik Koutny

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Yes, it is not always easy to decide where you should use one and where other one....

In general, use PT+HD for interiors, and PT+PT for exteriors. But then again, there are scenarios where it is not easy to determine if your scene is more of an interior, or exterior, such as this one you have posted: http://www.3dmacher.com/daten/forum/version2_web.jpg

There you may need to try both solution, and see which one works better :)

2013-09-13, 03:27:39
Reply #38

kubiak54

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Increadible renders. Really great ones :)
jakubcech.net

2013-09-13, 04:33:50
Reply #39

Chakib

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2013-09-13, 23:29:03
Reply #40

rafpug

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Hello Michaels

These evocative rendering!

Kindly do we know the values of the  Time: 0:00:00 | Passes: 00  ?
-variante31_web.jpg  1024x1448
-version2_web.jpg     1024x768

Thanks
Raf

2013-09-16, 06:39:53
Reply #41

ivaylovelkov

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Hello. That's a really nice work. Is there any chance to share your scene or at least to give as a screen shots about the corona settings and light settings, also how many and what type of lights you are using there?
Thank's in advance

2013-09-16, 09:27:40
Reply #42

Sarko83

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Wow, fantastic job!

2013-09-16, 10:38:52
Reply #43

goose1982

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thank you very much guys for your interrest in my pictures.

@ivaylovelkov: i am using a standart camera and doing the whole ajustments in the "Post processing" rollout, in the following scene for example i am using a simple daylight system with corona sky in the bg.



keep in mind that every scene has diffrent setups, but with the exposure and highlight compression you can easily setup up every scene. i alsways render out my pictures in a low contrast and saturation version, so i have more "room" in post to shift colors and levels....

@rafpug : sorry i didnt wrote down the passes or time, mostly i let my renders cook over night....


based on Rawalanche great tips i did some test with a scene...

Scene without Lightportal, rendered with PT+HD in 19:32 with
HDRI



Scene with Lightportal, rendered with PT+HD in 20:42 with [/b]HDRI



Scene without Windows , rendered with PT+HD in 16:53 with [/b]HDRI




Scene with Lightportal , rendered with PT+HD in 17:53 with [/b]sun and sky





Scene without Lightportal , rendered with PT+HD in 18:07 with [/b]sun and sky




so my summery based on that scene would be that the portal has only a influence when you are using a sun and sky system, not with an HDRI..

can someone confirm that, or is it just a "bad" scene
My new webshop with high resolution wood Boards textures

http://virtuellefotografie.myshopify.com/

2013-09-16, 11:35:50
Reply #44

Ondra

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it depends on the map, portals are only effective when the environment is more or less uniform. If you HDRI has sharp light sources, portals won't help
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)