Author Topic: Condesation with Corona Scatter  (Read 2635 times)

2019-11-01, 09:06:07

silomi

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Hi Corona friends.

I have a requirement to produce high quality condensation (small surface droplets) on the outside of a bottle for a still product render.I'm looking to achieve a realistic mix of small and some larger drops. Also a certain amount of shaper randomisation.

Is there a technique for using Corona Scatter that you can recommend?

Or another method? Although I would prefer to not have to purchase another 3rd part tool for this job.

2019-11-01, 10:00:34
Reply #1

NOOKTA

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Hey, I immediatly thought of this post while I was reading your message. Unfortunately I can't give you more information on this, since I never tried it myself plus I use cinema 4d (no corona scatter).

Maybe somebody from that thread could help you out ;)

https://forum.corona-renderer.com/index.php?topic=26035.0
www.nookta.de — architectural visualization based in germany
https://www.instagram.com/nookta_visualization/

2019-11-01, 14:35:09
Reply #2

silomi

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Hey, I immediatly thought of this post ...

https://forum.corona-renderer.com/index.php?topic=26035.0

Thankyou. The condensation on those beer bottle is really good! I will reach out to shoebu23. This is what I'm looking for :)

2019-11-01, 15:39:17
Reply #3

GeorgeK

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Totally doable with corona scatter too, although from personal experience I've used animated/still masks. It really depends on the outcome and the camera movement of your scene/footage.

Choosing to move with corona scatter, I  would suggest you make 2-6 different type of drops, not too much different from each-other do enable temporal consistency, avoid collisions and play with Transformations for more favorable result. Frankly, the secret is in the lighting and the shading of your textures/materials.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us