Recent Posts

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"at least until devs could figure proper changing topology MB support" 
One can only dream.....
How many years have passed ¿
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An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.
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Hardware / Help with building a new computer
« Last post by Mortimer on Today at 13:50:25 »
Hello everyone,

I've been working in the architectural visualization industry for some time now, in various studios. However, I've recently made the leap to freelance work, and I have questions regarding PC setups, as I'm a total noob in this area. I've worked with both Intel and AMD, and honestly, I've always felt more comfortable with Intel because AMD tended to have performance issues and ended up being slower than the Intel processors my colleagues were using. Maybe the AMD machine was poorly configured, but it was strange to see Intel outperforming a processor that theoretically should have been much more optimal for the task. That's why I'm turning to you, the real hardware experts, to ask for advice. I already have a configured computer, but I'm eager to hear your opinions on potential upgrades or other options you think might be better. Any comments are welcome :) Thanks to all of you for your time and help. Best regards to everyone!

Here are the specs:

- Intel Core i9-14900 K 6.0GHz Socket 1700
- Motherboard ASUS ProArt Z790-Creator WiFi
- 4X32 Gb Ram Kingston Fury Beast DDR5 5200MHz 32GB CL40
- Liquid cooling Forgeon Azoth 360 ARGB 360 mm (here i honestly prefer a noctua or something non-liquid, but as i said, i'm ready to listen other options :)
- Corsair RMx Series RM 1000x 1000W 80 Plus Gold Modular
- MSI GeForce RTX 4090 VENTUS 3X E OC 24GB GDDRS DLSS3
- Samsung 990 PRO 2TB SSD PCIe 4.0 NVMe M.2
- 2XWD Red plus 3.5" 4TB SATA 3
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[Max] Bug Reporting / Re: Corona Sun getting detached from target
« Last post by maru on Today at 11:49:06 »
Hi, please always do state which exact version of Corona and 3ds Max you are using. Are you using Corona 11 Hotfix 2 - https://corona-renderer.com/download ?
If not, please download it and check with that version.
Also, which version of Corona were your scenes originally saved with?

If you have any scene where this can be consistently reproduced, please submit a new support ticket and attach it (archived with all assets): https://support.chaos.com/hc/en-us/requests/new
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[Max] Feature Requests / Re: Masks for Decals
« Last post by maru on Today at 11:46:33 »
You mean render elements, right? You would like to render your image and have decals as masks so that you could for example select a specific decal in a 2D editor?
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[C4D] I need help! / need help with Cinema 4d Versions
« Last post by mapa on Today at 11:46:27 »
I had to reinstall my Cinema 4d versions because Windows was destroyed.
Now i realized that the Cinema 4d updater for content library  and newer updates is not function anymore.
Maxon told me since 1 year.

They gave me a link with R21.207 with content library
I run R20.059 without content library
I run R19.008 with content library
I run R18.020 with content library

Can someone tell me the number of the last version of each build (R21, R20, R19, R18)
So I can contact Maxon again.

Thanks
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But that workaround is only for long-time exposure and wouldn't work for 'normal' motion blur like the usual 0,5 frames and fast moving objects unless you stretch all your animation to something that you can render out. Or you would need to offset frames in the camera by tiny bits.

Motion blur for textures is such a nice to way to trick your way around certain problems, please try... (same for Distance Map)
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This was requested in the past and I am afraid there are some technical reasons why this cannot be done. I will double check that and will report it as a feature request if it's not there yet.
There is however a workaround that you can use to get "true" motion blur whatever you are rendering:
- Render a sequence
- Save each frame as a CXR file
- Use a low pass limit (e.g. 2 passes - if we render 100 frames with 2 passes the quality will be like rendering a single frame for 200 passes)
- Once the rendering is completed, open the Corona Image Editor, click the "Merge" button and pick your rendered frames
This should result in correctly blending all frames just as if it was single frame rendered for x number of passes. The result should look exactly like a photo with long exposure. The advantage here is that you can still control exposure and other post/tone mapping params.
The disadvantage is that you cannot control the shutter curve.

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+100 here. I requested this before, too, it's a must have (just like motion blur support for Distance Map).
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not much difference between Legacy and Physical in RawComponentDiffuse here:
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