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Messages - miacreed

Pages: [1] 2
1
Gallery / House on 2 Stairs by Forstberg Ling
« on: 2024-01-18, 14:13:04 »
Hi all,

3ds Max + Corona 8 + Quixel Megascans + Photoshop :)

Project is Forstberg Ling ( https://www.forstbergling.com/ ), Image by Magrit Studio (@magritstudio on instragram, http://magrit.studio web)

Comments welcome! Thank you!

2
[Max] I need help! / Re: Strip / partial rendering
« on: 2023-09-08, 01:07:34 »
Hi!
Yes the scene is fully the issue but unfortunately I can't simplify it any more than I already have. I'm aware Garage Farm supports strip rendering but I'm wondering if there's anyway of doing that myself.

3
[Max] I need help! / Strip / partial rendering
« on: 2023-09-07, 20:34:34 »
Hi all, hope everyone is well,

I'm writing because I'm trying to render a still image for a client. I have a pretty decent workstation (Ryzen 9 / 64GB RAM), I normally never have issues rendering still images. However, this scene is very densely populated with polygon heavy elements. I'm using CoronaProxies in the scene (to the point where I can barely tell what is in the scene), the output resolution is also not too big (it's about 2000 x 1000, any less would be too low quality), but STILL the scene is using up all of my RAM and I've been having to render this scene via a render farm. This isn't ideal for me, and I was wondering if there is a method where I could split the image into separate segments or strips that I could stitch together later in Photoshop or some other program. I've never done this before because very few scenes obliterate my RAM the way this one seems to.

Is this possible? If so, can anyone quickly run through the steps to do it or recommend a tutorial?

Thanks in advance,
Mia

4
[Max] I need help! / Imperfections / Roughness maps
« on: 2023-07-28, 17:23:39 »
Hi all, hope everyone is well + thanks for the help yesterday,

I'm trying to work with roughness maps to add imperfections to my materials- I've downloaded an imperfection/roughness map from Quixel and am trying to attach it to an empty base material but I'm seeing no change in the render, even though the Roughness map is set to 1.0. Any ideas as to why this is?

Follow up q: Most materials I work with normally have a preset roughness/glossiness map. I was wondering how I would be able to add an imperfection on top of this native roughness. Since I haven't been able to get the imperfections to work at all I haven't tried to mix it with another map yet, but I see this becoming an obstacle down the line. I was thinking maybe use a CoronaMix or Composite map to mix the two? Would the imperfection map go in the Top, Bottom or Mix slot?

Thanks in advance!
Best
Mia

5
[Max] I need help! / Re: AO question
« on: 2023-07-27, 19:50:32 »
Ok perfect! It's working now.

Thanks for the help!!!

Best
Mia

6
[Max] I need help! / Re: AO question
« on: 2023-07-27, 17:05:30 »
Hi, yes! That's precisely what I would like to recreate.

I don't know what I'm doing wrong. I might not be interpreting your screenshot properly- I'm not familiar with the C4D interphase. The occluded color (I made it red as to see it better), looks as if it's evenly being distributed along the edge of the objects, but I'd like it to have a sort of irregular shape, as yours does... am I missing a map here?
Thank you so much :)
 

7
[Max] I need help! / Camara Map per Pixel Question
« on: 2023-07-27, 16:28:27 »
Hi all,

Second question of the day... I'm curious to know how to achieve realistic foreground. Normally I would use a combination of different Scatters and Megascans for a result like this, but I think this might be using Matte Painting techniques. I asked the creator and they responded that they use something called "Camara map per pixel" for these results but I haven't found any leads or tutorials online that help me deduce how that might achieve realistic grass, dirt, etc. other elements to use in the foreground.

Any ideas?

Thanks in advance!
Mia

8
[Max] I need help! / AO question
« on: 2023-07-27, 16:23:38 »
Hi all- hope everyone is well.

I'm attaching a render made by an Argentinian studio. I'm aware that they use Corona. I'm wondering how they created this irregularity on the edges of the concrete slabs on the ceiling (outlined by me in green). I suspect that it was done with an AO map? Perhaps using Maps rather than colors? Anyway, I'm a little lost and was wondering if anyone had any leads as to how this is achieved. Thanks in advance!
Best
Mia

9
[Max] I need help! / Shadows/Lighting
« on: 2023-02-03, 03:28:57 »
Hi all,

I'm struggling with casting shadows in my renderings. I'm trying to cast the shadow of some tree leaves onto a facade, but am unable to although I've tried using different sun sizes and intensities. I was wondering if anyone knew any tips on how to achieve darker, more specific shadows, as opposed to shapeless kind of general grey shade. No matter what settings I use it seems I can't get sharp shadows of tree leaves -

I've attached an example of what I'm trying to achieve: notice the clear shadow of tree leaves on the green metalic facade of this ADU dwelling.

Any ideas welcome :)

Thanks in advance,
Mia

10
[Max] I need help! / Advanced lighting
« on: 2022-12-22, 14:38:48 »
Hi all, hope all is well.

I'm writing because I'd like to take lighting in my scenes to the next level and I'm unsure of how to proceed. I normally use a CoronaSun, (low intensity + large size, normally at 35/40) with a CoronaSky. I normally don't add any additional artificial lighting in a daytime scene.
There's an artist who works in Corona who has an amazing grip on lighting and I'm wondering if anyone here can advise me as to how to achieve similar lighting in an interior scene.

I'm attaching two examples of his work + 1 example of mine.

Any advice is welcome, YouTube tutorials can only get you so far!

Best,
Mia

11
[Max] I need help! / Re: Scatter Inquiry
« on: 2022-11-30, 18:49:05 »
Hi Rom.

I ended up just trying different Map Channel #s until one seemed to work. It was working inversely though (Scattering on white and leaving black empty) So I used a CoronaColorCorrect map to invert the colors and plugged that map into the scattering slot instead.

Probably not the best fix, I guess I still dont understand map channels well enough, but it worked, so...

Thanks for your response :)
Mia

12
[Max] I need help! / Scatter Inquiry
« on: 2022-11-30, 17:10:52 »
Hi all,

My question is pretty straightforward. I'm using two different scatters on the same surface. I'm using VertexPaint to distribute objects on this surface. But I need to use two different Vertex Color maps as the two different scatters should not distribute the objects in the same way on the aforementioned surface.

I'm using two Vertex Paint mods on the same surface, but only the first one is working. I then plug a Vertex Color map into the Map slot under Surface Scattering in the Scatter settings.

In the Slate material editor, I tried to set the Map Channel in the Vertex Color map to the same number as the Map Channel in the Vertex Paint modifier, but it isn't working for some reason.

Ideas on how to use two difdferent Vertex Paints to two different Scatters in the same scene?

I hope I was able to articulate that question propoerly.

Thanks :)

13
Gallery / Re: Boho style Villa at Mykonos
« on: 2022-11-15, 04:01:18 »
Stunning!

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[Max] I need help! / Re: Hardware question
« on: 2022-10-27, 20:02:32 »
Thanks everyone for your responses. It really get a better understanding of how the software works. The scene really couldn't be more simplified, it was already missing trees and a few other atmospheric elements- I finally noticed that the output image size was a bit too ambitious and I cut the size in half, all cores are now at full capacity and the estimated remaining time for the entire render is 45 minutes.

Moral of the story, dont be stingy when it comes to buying enough ram :)
Thanks for the guidance!!!
Best, Mia

15
[Max] I need help! / Re: Hardware question
« on: 2022-10-27, 18:00:49 »
Hi Nejc! Thanks for your quick response.

Yes, after looking it over it seems that lack of RAM is the issue. My ssd disk is also at capacity- my laptop has 2TB of ssd disk space, so I assume that could be why it works more efficiently.

I can't purchase more RAM at the moment, I was wondering what other alternatives there might exist. Perhaps creating more CoronaProxies? Not everything in the scene is proxied. There are a few trees, people from ChaosCosmos and curtains that aren't proxied. Would this perhaps make the scene lighter and improve rendering time?

Mainly because 16 hours is unacceptable for the type of work Im doing, so I need to find a workaround until I can get my hands on more RAM.

Thanks again for your response.
Best,
Mia

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