Author Topic: I want to apply 3dmax flat color in render, but I don't know how.  (Read 593 times)

2024-03-22, 13:17:49

taptap7

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2024-03-22, 14:02:04
Reply #1

romullus

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Care to give more detailed explanation about the issue? I have no idea what you're trying to achieve.
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2024-03-22, 14:17:16
Reply #2

taptap7

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I want to show you the same effect as 3dmax's flat color through Corona render, but I'm not sure how.

2024-03-22, 14:44:23
Reply #3

RecentSpacesSam

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Does the CShading_SourceColor render element achieve what you're looking for?

2024-03-22, 14:55:56
Reply #4

taptap7

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I added it to Render Elements, but there was no other change. Do I need to set it up separately?

2024-03-22, 15:04:53
Reply #5

taptap7

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I would like to change number 2 to flat color like number 1.

2024-03-22, 15:05:51
Reply #6

James Vella

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I could be misinterpreting what you want but you can also just render the viewport if that looks exactly how you want to show your client

+ In top left viewport > Create preview > etc


2024-03-22, 15:12:42
Reply #7

taptap7

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Can't I make this feeling in Corona render?

2024-03-22, 15:48:27
Reply #8

romullus

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You can achieve this flat shading effect, but it's quite limiting and in no way is cell/toon shading replacement. First you make sure that there's no other lighting in your scene except ambient environment, then set its colour to pure white and disable tone mapping in the VFB. Prepare the material as follows - disable reflection, plug the same colour map in base color (diffuse) and self-illumination slots, set self-illum multiplier to 1.0 Render.
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2024-03-26, 21:36:59
Reply #9

mferster

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You would also need to turn off receive/cast shadows in each objects object properties