Author Topic: Multithreaded parsing is crashing animation rendering  (Read 2214 times)

2015-06-09, 01:32:30

ihabkal

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Multithreaded parsing is crashing animation rendering with Corona 1.0.2 and daily build 1.01 if you have forest trees and laubwerks trees (corona materials). Disabling multithreading in the debugger mode fixed the problem.
crash can happen at the first frame or after a few frames. (7 or 8). spent 8 hours testing yesterday until I figured it out.

2015-06-09, 05:53:45
Reply #1

ihabkal

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update, still getting parsing errors with max 2015 and forest pro, and corona even the latest build.
but in max 2016 and the latest build I am not getting parsing errors but distributed and network rendering doesn't work (system thinks the jobs are sent as max 2015)

Proper max 2016 installer?

2015-06-09, 07:03:19
Reply #2

ihabkal

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After 2 days of trying everything switching forest from "custom edit" where you place trees manually to "Generate" where they are placed automatically fixed the problem!!!!!!!!!!!

2015-06-12, 23:07:59
Reply #3

Ondra

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hi,
proper installer for 2016 is coming next week

can you upload any problematic scene in the meantime? https://corona-renderer.com/upload/
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)