Author Topic: Instance Duplicate CoronaBitmaps  (Read 617 times)

2023-01-10, 16:15:07

Tanner

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Hi all,

I don't know how many people know of the useful "Instance Duplicate Maps" button but it's a fantastic tool to reduce the number of bitmap nodes in SME. Companies like MaxTree and GlobePlants should take note of how many duplicate bitmaps make up their materials. Similarly with one-off objects and sets from 3dsky, cgmood, etc. You could say you get what you pay for but then you have Evermotion models that have 15 duplicates of every map with different filenames for each model (though the textures are all identical), exacerbating a file management and storage problem.

Anyway, my request would be the same tool (plus an option to follow) but to impact CoronaBitmaps (CB) and could be included in the CoronaConverter script under Bitmap > CB / CB > Bitmap.  The instancize would only work on CB that shares an identical path, transforms, and output settings (much like the native Bitmap Instance).

The added option would to look at if any Output transforms have been applied to the CB node and if all other settings (scale transforms, image path, rotation, etc.) are identical, automatically instance the CB and link an Output node with the correct settings automatically. I'm always amazed at how often artists apply Output transforms to the bitmap/CB nodes themselves rather than adding an Output node to the pipeline.

Cheers!
Tanner

2023-01-12, 13:23:20
Reply #1

Avi

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We have logged this feature request in our system, and our development team will further review it. We will keep you updated on any progress or developments regarding this feature request.

(Internal ID=1035324865)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2023-01-12, 14:08:02
Reply #2

Tanner

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