Author Topic: drap & drop - automatic Corona bitmap  (Read 2820 times)

2017-12-05, 09:12:46

NicolasC

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Hello :)

A standard 3dsmax behavior makes it possible to drap & drop a bitmap directly from the Windows Explorer into a 3dsmax map slot, thus creating automatically a Bitmap map. When using Corona materials, it doesn't work: we need to create manually a Corona Bitmap, then add / drag & drop a bitmap into the map path.
Would it be possible to override this, to get be able to use drag & drop with automatic Corona Bitmap creation ?

Thanks.
Nicolas Caplat
CG supervisor / teacher / artist

2017-12-05, 10:11:09
Reply #1

romullus

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IIRC Ondra said that it's not possible due yo 3ds max limitations. As a possible workaround, you can drag'N'drop bitmaps and then use material converter to convert them to CoronaBitmap nodes.
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2017-12-05, 10:44:08
Reply #2

NicolasC

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Hi Romullus,

I suspected it was a 3dsmax limitation, thank you for pointing this.
Ok for the workaround, not the most efficient but no matter :)

Regards.
Nicolas Caplat
CG supervisor / teacher / artist

2017-12-06, 18:53:00
Reply #3

Ondra

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it *might* be possible to do this just for corona materials and maps... I just got an idea :D
but never for 3dsmax materials/maps, and never for dragging&dropping into empty slot/empty space
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2017-12-06, 19:07:46
Reply #4

NicolasC

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it *might* be possible to do this just for corona materials and maps... I just got an idea :D
but never for 3dsmax materials/maps, and never for dragging&dropping into empty slot/empty space
Ehehe ok let's see that :)
Thank you Ondra.
Nicolas Caplat
CG supervisor / teacher / artist