Author Topic: Opacity Colour is multiplied with Diffuse in Layered Material...  (Read 2806 times)

2017-07-30, 03:06:32

Njen

  • Active Users
  • **
  • Posts: 557
    • View Profile
    • Cyan Eyed
When used in a layered material, it seems that the opacity colour is being multiplied in the diffuse channel when viewing the diffuse AOV.

In the following example, the first image has a simple grey material with a gradient ramp in the opacity slot. When viewing the diffuse source colour, the plane object is a flat grey, which is expected.

Then when I use a layered material with the same grey material as the base, and a simple green material as the first layer, the grey material clearly has the opacity gradient ramp visible in the diffuse source colour, which seems like a bug.

2019-08-22, 10:28:00
Reply #1

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile