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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Adaptive real-time denoise filtering
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Topic: Adaptive real-time denoise filtering (Read 2716 times)
2013-08-08, 07:27:37
Richy
Active Users
Posts: 43
Adaptive real-time denoise filtering
Adaptive Manifolds for Real-Time High-Dimensional Filtering
http://www.inf.ufrgs.br/~eslgastal/AdaptiveManifolds/
This could cut rendertimes a bit. On low sampled render it will be total fine detail loss, but on higer sampling with low noise, i think it should do good job.
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Last Edit: 2013-08-08, 07:39:20 by Richy
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2013-08-08, 08:51:14
Reply #1
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Adaptive real-time denoise filtering
there are multiple papers on similar topic. I am planning to try it one day, since it should be easy to implement such algorithms into Corona. The only problem is that they usually require huge amounts of RAM (tens of gigabytes) even for simple images
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2013-08-08, 09:21:17
Reply #2
Richy
Active Users
Posts: 43
Re: Adaptive real-time denoise filtering
To minimize RAM usage, i think it could be real-time adjustable region on render vindow that shows denoised result, and when render finish sampling, denoise image with something like bucket, or scanline to avoid put all image data into RAM at once.
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Last Edit: 2013-08-08, 10:25:53 by Richy
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Adaptive real-time denoise filtering