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Messages - ihabkal

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31
thanks for the tip I am starting to think it's the high quality filtering, I turned it off and it seems to not turn black randomly anymore. it seems to be it. I rendered all I needed for my work with CXR so I am ok except for the photoshop all nighter I might have to do to please a client.
CXR is great if we can have an adobe photoshop reader so we can open that one file and have all layers just like EXR, but it takes an extra 10 to 15 minutes for me to export the layers and reassemble them. other than that it seems to be much better in system responsiveness but the file is 7 to 9 times bigger than EXR so my renders are up to 5.6GB per view now from a few hundred MB.

32
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

Sorry for keeping on this subject, I tried an older build and no success, am trying the save to CXR workaround. it could be EXR issue. I have 9 renders to deliver in the next 2 days and uncertainty if the pc will save a good image or not is a spirit killer. I updated to the latest Nvidia drivers and am now running latest build since changing to early April build did not solve it.

33
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?


+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

I can send you a scene tomorrow. I had the exact same issue happen today on a completely new scene without using DR. I already sent an email and video to Corona as there is a ticket open already for 2 other issues.
Where should I send the file? New ticket or one that open?



How strange, with the latest update this started to happen on a new scene and without DR too at my work computer. so my home computer, work computer, two different setups with two different farms, different projects. you start interactive and after a couple passes it goes black, move the camera it comes back, then goes black after 2 or 3 passes.

34
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

35
You have a bit of an older system, what is your graphics card?


I never noticed this behavior before, and honestly thinks this is a bug. After theese findings in DB, I rolled back to v3,1 but things didn't change - even after a uninstall/reinstall :(

Does anybody here have similar experiences or explanations?

Regards

Yes I rolled back 2,3 and 4 versions back and the long render time remains ( 64 hours to do a 3k render) and the same scene took 6hrs for a 4.5k render a few months ago. Unfortunately this scene I cant share due to restrictions on an NDA I have signed but I usually share when I have an issue, i just double checked the scene again after reading the HQ Filter test you performed. Looks like my scene went from 64hr render to 14hrs once I deactivated HQ filtering in the latest daily build. Working on a Dual Xeon E5-2698v3 with 128 Gb RAM.



36
Could you please compile build for 2021 and post it on beta.adsk please
joking aside it will be harder to make 2021 because AUtodesk change codes every 2 years, so 2019 and 2020 are very similar just like 2016 and 2018. 2021 I think is a different code so don't expect it very early next year.

37
By the time next daily is out, it will have to have max 2021 support :]
we need like buttons.
by the time it comes out Vray and Corona will be "ONE"

38
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]

I saw it by accident 2 days ago and picked a few things I didn't have any problems....maybe people don't know about it...

39
do a clean uninstall of all corona stuff then re-install.

40
Guys we need an option in Corona where in distributed rendering the machine we are using does not render only the render nodes. I have a 32 core threadripper and I am getting murdered here i come home from work to work and I have to render while photoshopping, being my software is licensed I cannot have two machines with all licensed software on, 128GB ram and 32 physical cores all busy rendering, in addition to my nodes. can we do this? can I do some photoshop while rendering 5X6K views?

41
[C4D] Resolved Bugs / Re: Crash with Motion Blur
« on: 2019-02-20, 03:55:44 »
Freezes here same issue Corona 4 build 3 Feb 13th max 2019

edit it doesn't crash if I render from camera, I was rendering from perspective view by mistake.

42
Hi. Just saw the uploaded comparisons between NVIDIA's denoiser and the newly added Intel denoiser. This is great. No need for a new expensive NVIDIA card now :)

Thank you!

so you can live without real time raytracing?

43
- Fixed crashes/freezes at the end of render when bloom & glare is enabled
Source: https://forum.corona-renderer.com/index.php?topic=22529.msg143586#msg143586

Go go go! :)

that's the best news I had in the last 4 weeks.

44
I have this issue, when I put my render on to BackBurnder it works fine until the Denoising, after the main denoising is done on the image its stuck on the file save. Making the 3ds max freeze forever, I just had my render stuck on that for whole 48h, then each time I restarted the frame.

So is there anything Im doing wrong?
just go bak to January 4th build dude. Every time there is a new build it it crashes things immediatly go back.

45
Hi.

Latest build sometimes crashes 3ds max when I'm trying to copy render directly from framebuffer.
same here crashes. also when it is cleaning frame buffer when it finishes render crashes too.

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