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Messages - snakebox

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16
I had it happen with both Nvidia on and off, but strangely enough the issue got less and less yesterday afternoon, nothing changed in the file, actually got more stuff in it, but compared to the last few days it isn't a "problem" right now.

I'm not sure, I was wondering if it could be network problems, with the material editor refreshing every time?

17
it's driving me up the wall in frustration.

I have a slightly heavy scene, but it's really nothing compared to typical production. no matter if I use in viewport IR or popup IR every time I stop it, max goes into full grey spin freeze BS for minutes before recovering. super annoying.

Corona 3 hotfix1 default rendering settings, no weird or crazy values anywhere. It just looks like the viewport refresh that happens after or is being forced after the IR stops just kills max. it's horrible, and I'm not sure if anyone else have noticed this?

I haven't had time to setup a small simple scene, but I suspect the problem not being noticeable when the scene / viewport refresh is already super quick.

anyway any ideas would be amazing because this is driving me mad.

18
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-21, 13:14:05 »
should we just wait until the rc6 installer has been fixed? it sounds like something broke for max 2019, I am getting the nvidia optix error too.

No matter how much I uninstall or reinstall, the corona installer refuses to redownload the nvidia optix. and now no matter if I use RC6 of RC5 optix is broken.

also tried to manually download it, and install it using local file, this works but it's still the wrong version, 5.1.0 and not 5.1.2 which corona is looking for.

Yeah, we found out that there's some incompatibility between our version of OptiX and the one that may be installed by other renderers (like Arnold). We'll be fixing that in another RC (to be released today).

Awesome! thanks for letting us know!

19
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-21, 07:46:17 »
Any updates on the nvidia optix error for max 2019.2 ?  I wouldn't mind being able to use it again :)

20
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-20, 00:27:39 »
should we just wait until the rc6 installer has been fixed? it sounds like something broke for max 2019, I am getting the nvidia optix error too.

No matter how much I uninstall or reinstall, the corona installer refuses to redownload the nvidia optix. and now no matter if I use RC6 of RC5 optix is broken.

also tried to manually download it, and install it using local file, this works but it's still the wrong version, 5.1.0 and not 5.1.2 which corona is looking for.

21
Hi everyone,

I am posting here and not in the bug forum as I'm not 100% sure if this is really a corona issue or a FP issue or both.

But I am on a regular basis huge problems with render nodes at random seemingly just can't find FP assets, even FP sometimes can't find it's own assets after you load them locally and reload the file, they still render mostly because it then looks at the local path, but max when opening the file still gives you a missing textures error.

So usually when this happens I relink everything to a network drive that holds all the textures copied from FP, but more often than not the entire FP obj is just not rendering correctly and obviously it becomes a mess.

I just wanted to hear everyone here if you are dealing with the same problem and if so, how you solved it?

Thanks everyone!

22
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-22, 13:42:35 »
I am starting to be quite confident that it's the new light solver (experimental) that causes most of my crashes in rendering when leaving the render for hours. I'm sure the optix also has something to do with it, but turning them off I had a stable render overnight using the daily build. 

Did you send us a minidump from any of the crashes? I don't see any mention of that anywhere in this topic, nor do I see any recent minidumps in the private uploader.

Whenever you encounter a crash, it is always very useful to send us the minidump and/or the exact steps to reproduce the crash (preferrably both). Without that it is extremely hard, if not impossible, for us to fix such bugs.

 I understand, the last two times the entire computer froze and then I forgot. next time I will try to submit it.

23
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-22, 03:25:24 »
I am starting to be quite confident that it's the new light solver (experimental) that causes most of my crashes in rendering when leaving the render for hours. I'm sure the optix also has something to do with it, but turning them off I had a stable render overnight using the daily build. 

24
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-21, 01:41:35 »
I am having a great time with the daily build, the optix is oddly effective at low res animation previews i am doing, but the crashes when rendering, it just freezes after X time, is realllly annoying.

25
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-14, 02:04:26 »
I can get optix to work fine in interactive, with per frame denoising, but when I try to render normally, so not interactive I get this error and odd stripes across my image.

OptiX denoiser reported an error.

Memory allocation failed (Details: Function "_rtCommandListExecute" caught exception: Out of memory)

Also if I set the blend to anything  but 0 or 1, so like 0.5 the image breaks into odd offset sections.

26
Make sure it's not just the win10 firewall blocking the nodes from receiving the info, a quick test would be to just disable the firewall and see. The windows firewall is notorious for fucking up programs across the board.

27
[Max] Resolved Feature Requests / Corona for Houdini
« on: 2018-06-18, 02:53:55 »
I am just going to put this here because personally I'd love for it be a thing, but I understand it might not be very far up the list of things.

28
Work in Progress/Tests / Re: Mud splatter on truck
« on: 2018-06-12, 02:42:15 »
The detail is really nice, but it does look a bit like a mud explosion happened underneath the car, more so than a result of driving through a muddy environment :D

29
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-23, 00:47:58 »
3ds Max 2019 just released guys! Can't wait to try it with corona :)

Corona was listed as one of the many partners that committed to deliver day1 updates for max19 according to autodesk, so one can only hope that actually happens :D  would be amazing if we didn't have to wait weeks and months for new releases to be production ready like previous years. I understand its a big task with so many companies and plugins etc, but nothing worse than having a new toy that you can't play with because it didn't come with batteries ;)

30
[Max] General Discussion / Re: IR used to be interactive
« on: 2018-03-15, 05:13:14 »
Yup, again I don't have hard data but it would be interesting if anyone have corona 1.3 or 1.2 sitting around to do a comparison with a current scene?

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