Author Topic: Can't get my Displacement Map to show in Corona Renderer  (Read 4849 times)

2019-03-08, 13:42:08

MartinBerthelsen

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Hello

I've been trying to fix this all day... But can't seem to find a fix for it.

I'm trying to make a credit card, the Displacement Map worked fine before I tried switching from Cinema 4D's renderer to Corona. I have set up all the materials from new using the Corona ones and still it won't show up on the model in the renderview. I am using the Layered Material to put them all together.

Please note that I'm still new in 3D!

2019-03-08, 22:04:51
Reply #1

PROH

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Hi Martin. I'm not a C4D user, but for layered materials the same applies to both Max and C4D: displacement only works in the base layer. So put the displacement map in the base layer, and it should work - unless there's a bug in C4D.

Hope it helps

2019-03-09, 12:55:59
Reply #2

Beanzvision

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Hi Martin, Can't really add much more than PROH has already mentioned. Instead, I have created the scene file for you. Note that I included a mask for the lettering to be excluded from the card colour. It should be enough to get you started. Hope that helps. ;)

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2019-03-11, 14:19:35
Reply #3

MartinBerthelsen

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Sorry for my late answer... I have been sick through the whole weekend... :(

I will try it out now, thanks a lot for the help guys! :)

2019-03-11, 14:37:46
Reply #4

MartinBerthelsen

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Well... It worked, now it shows the displacement map... But it just created another problem for me.

It looks really weird and pixelated for some reason, any idea why? I have done it exactly like you did in the file you uploaded.
i

2019-03-11, 15:22:57
Reply #5

MartinBerthelsen

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Oh, and here's the screenshot of it, forgot to attach it to my other comment.

2019-03-11, 15:26:46
Reply #6

Beanzvision

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What's the displacement settings of the material and what's the texture map you are using? Is it low rez?
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2019-03-11, 15:55:19
Reply #7

MartinBerthelsen

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The displacement map is pretty high res.

2019-03-11, 16:37:52
Reply #8

Beanzvision

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The only difference from mine is I used the blur scale and offset. The offset was 1% and the scale was 3%. Maybe that will help?
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2019-03-11, 17:07:08
Reply #9

romullus

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It looks that your displacement size is simply too big. You should decrease displacement screen size or world size, depending on which you're using.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-03-11, 21:47:37
Reply #10

MartinBerthelsen

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Changing the blur- offset and scale actually helped quite a bit, though it still look... "broken".

Sorry, but what exactly do you mean about decreasing the screen size or world size? :)

2019-03-11, 21:54:30
Reply #11

romullus

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It's displacement quality settings. I don't know where exactly these are located in C4D, but i'm sure, Bengamin will tell you.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-03-11, 22:03:16
Reply #12

TomG

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It's late in Europe, but not so late in the States, so I'll post it :)

Tom Grimes | chaos-corona.com
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2019-03-11, 23:38:00
Reply #13

Beanzvision

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Yep, that's it. I also used the default settings in my example. Lowering it will improve the look of displacement when viewed up close but I don't think that's the issue here. I'd still try blurring the displacement scale in the material options. At least you'll be narrowing it down.
Bengamin Jerrems l
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2019-03-13, 14:58:13
Reply #14

MartinBerthelsen

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Thanks for the help everyone, I can get it to work somewhat, but still not quite perfect. But I'll try fiddling with the settings a bit more. :)