12
« on: 2017-08-12, 16:26:53 »
Hi
So, after a long time i`m trying corona again (in another pc) and i`m loving it!. Is corona 1.6 for 3ds max 2017. I wanted to render a character with SSS, animated wrinkle displacement (through a sequence of maps) and a set of UDIM textures using a MultiTile map.
The character and it`s cloth sim were all done in maya and bring them into max with alembic.
I set a simple hair (just for test) with Hair&Fur modifier and bake a simulation with it`s native options. Anyways, i let the render to go over night but at the next day i discover that 3ds max crashes and that the render job just last about 80 frames (and i set it to 600).
I try this 3 times, and the last time with "render frame window" uncheck so it render the frames without open the frame buffer window and the result is the same, sometimes it went a bit shorter and it stops before 80 frames.
I verify and all is fine with the scene, i can render (and batch render) with out problem the frames where 3ds max crashes.
I try the same animation but instead of the Hair&Fur modifier i just use a medium/hi res geo for the hair and it renders all night with out problem.., which was more than 200 frames.
Anyways, what could be the issue?
I have a pc with 8 cores, 16GB of ram and windows 7 64 bit.
Thanks
Best Regards