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Messages - husherson2

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1
[C4D] I need help! / Setting the maps value/amount
« on: 2020-09-14, 12:34:23 »
Hey there folks!
Recently I've been experimenting with Corona for Cinema 4D. I'm coming from 3Ds Max and everything is pretty much the same except for one thing:

Setting the value/amount/level of contribution a map will have on the slot that it's placed. And I can't find it anywhere.

What do you mean by that? For example: I want to have my glossiness mapped, but at some level, I would like to have the 0.8 regular value contributing to the glossiness to (like a mix of both the regular 0-1 values and the map). Setting things like this it's really helpful sometimes. 

https://farm8.staticflickr.com/7371/10978244716_00a9c4c3b3_o.jpg - this image wasn't made by me, but here you can see a good example. At the "maps" tab, every value is like an opacity if you will, so you can have a mix of the glossiness value (0.98 at this case) + 70% of the map. On the diffuse you can see the same approach with a mix of a color and a map.

Does anyone know if this is available on Corona for C4D or it's something only for 3Ds Max? If so, is there anyway around it?

Thanks!   

2
Gallery / Re: Student Dormitory
« on: 2020-06-10, 18:26:57 »
Really cool!
I loved the brick texture.
Would be awesome to hear more about the lighting also.

Great work!

3
It's a mixed feeling you know..
It's amazing the result that you came you with, really inspiring work. On the other hand, I feel like I'll never reach this level of awesomeness (and I am waaaaay far from it).

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Yeah just like I thought, this is a insecurity that I should just dump.
All the models are from library/marketplaces like you said. I would say that 99% of the one that I use.

I'll definitely tweak the scene and apply the displacement mapped on the walls. 
Thanks for the tips cjwidd!

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Thank you very much for your reply cjwidd! Sorry for taking so long to reply.
I can see that all the aspects that you mentioned are definitely changes that I must do in my scene. I agree with all of them and I appreciate the time that you took to analyze my image.
I've tried to tweak most of them (plants were difficult for me to set up the right material so I didn't change) on the images below, but the only one that I could not understand was item number 2 (hard edges / laser lines). What do you mean by "laser lines"?

I am still curious about using pre-made models (for example, on a close-up shot like I did). Feels like the work is not mine.

6
Gallery / Re: Residential Houses in Germany
« on: 2020-05-06, 21:25:27 »
Prima! Sehr gut! Gut gemacht!

This much vegetation.
How do you handle that without crashing? I am assuming its proxy, but got confused with the screenschot.

7
Gallery / Re: Typical Country House - Brazil
« on: 2020-05-06, 21:21:02 »
Bão demais sô!
Tá doido cara essa modelagem ficou muito boa. Foi tudo no 3ds mesmo?

Esse close na fachada/flor também ficou bom demais.
Muito legal!  Como vc lida com toda essa vegetação sem pesar demais na cena?

Seu portfolio é muito bom também. Parabéns cara.



EN - as Romullus requested

Fucking great!
Crazy, man. This modeling looks really good. Everything done in 3ds Max?

The close-up on the facade/flower looks really great.
Very nice!  How do you deal with all this vegetation without crashing your scene?

Your portfolio is very good too. Congratulations man.

8
Learner’s Corner / Interior Render • Critiques and Tips
« on: 2020-05-05, 06:06:14 »
Hello everyone! I am trying to improve in Corona and make a better use of the forum in general.
This is not a critic, I really like it here, but is just what I see nowadays: I feel like art forums in general have lost their purpose, instead of the majority of people helping each other like the "old days", it became just a show off of everyone's work.

Therefore, I am here to share my beginner's work and ask for critiques and tips that would help me improve it. I think that hearing different opinions and tips, makes me think more before getting my hands dirt (thoughts like "how should I approach this now?" or "what is the best way to light my scene and achieve certain look that I am aiming for?")

This is not my first time with corona, but after some time dedicated to studying, I think this is the best result that I got with it so far.

It was just an exercise, so the void/hole on the windows was more me not being able to find a proper window model. By the way, most of the times I feel like grabbing a bunch of different models and just gathering them in the scene in a organized manner, doesn't make the scene actually feel like my own creation. I know that in a production pipeline you can't model everything, but it feels strange anyway. That's why sometimes I use the native windows and doors from 3ds Max and tweaks some stuff in the geometry, but I don't know if this is the best approach.

I've attached the images below and also some issues that I managed to point out myself but I don't know the solution/best way to deal with it.
1) Orientation of the textures on the wall - I've used Corona Triplanar Map on the material and applied to the two objects that generate the walls for the rooms, but as you can see the orientation of the texture is different. This happens due to the geometry of the objects being different right? Would it be better to use a Unrap UVW?

2) Hard edges - I've chamfered all the edges using a chamfer modifier. Even though I did that, you can find some hard edges on the window and a hard transition between the floor and the wall, looks flat and dull. Is there any tip to make this Wall/Floor edge look more realistic?

3) Dark edges - As you can see on the Y shaped form in red, when the walls and ceiling meet each other, there's a lot of ambient occlusion. I've achieved that using a Corona AO Map. The reason why I did that was the fact that without this, the walls would sort of blend each other, or get a very subtle occlusion when they meet. So my problem here is: with AO, too dark, without AO to flat. I guess the answer is obvious (just tweak the settings of AO Ronaldinho you dumb fuck!) but I could use a little help with this as well.

Any tips, comments and critiques are going to be extremely helpful! Cheers!

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Gallery / Re: The Cave
« on: 2020-05-04, 06:43:03 »
I've tried to make the same material for a scene that I am doing here as a study but I couldn't achieve anything near to that.
Would be awesome to hear more about the creation of this material :)

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Gallery / Re: House in Cabanyal
« on: 2020-04-21, 19:34:37 »
I think the focus given to the yard and the lighting are extremely great.
Would love to hear more about lighting of this scene as well. Great work!

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Gallery / Re: 100 Norfolk
« on: 2020-04-21, 06:39:36 »
This is magnific! Great job!
Very complex model, it probably took a lot of time.
I would love to hear more about the lighting setup.

12
Gallery / Re: Poliform living room
« on: 2020-04-21, 06:28:47 »
Very realistic feel and look! Really nice.
Could share a little bit about your lighting approach to this scene?

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Gallery / Re: A new Steak has been chosen
« on: 2020-04-21, 06:27:17 »
I think it's really cool. Very nice idea!

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[Max] I need help! / Re: Render time taking to long
« on: 2020-04-09, 02:22:18 »
Those changes were mostly materials. But the textures were all high resolution and they were more complex than the regular Corona 128 grey material.
Being aware of the overheating problem, I got 2 coolers today and they reduced drastically the overall temperature of my notebook. I did a render today and things went way smoother than the usual. Not that 1 hour, but a estimated time more acceptable.

I still must save some money to improve my hardware, but right now those few changes that I made as you suggested, did the job.
Thanks everyone!!

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[Max] I need help! / Re: Render time taking to long
« on: 2020-04-07, 21:51:19 »
Render times will be quite long with that processor sorry to say - it's 8 years old, not top of the line back then, and a mobile processor. All those things mean that it is not a top performer; your benchmark time looks reasonable compared to others (https://corona-renderer.com/benchmark/results/cpu/i5-3210M) but it's around 14 times slower than my 8 year old processor (a dual xeon), which in itself is 3 to 5 times slower than more up to date processors. So you will have to anticipate longer render times with that hardware.

16 GB of RAM is also on the low side, you are not getting an out of memory warning from Corona when rendering this scene? That would make that scene even slower, as then it would be paging to disk too.

No worries, I knew that my computer was old and with some lacks when it comes to performance, it was just strange to me that I could render initially with a render time of roughly 1 hour and after a few changes it goes to 6.
But yeah, I guess the problem is solved, pretty much is my faulty hardware.

Thanks for the help Tom!

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