Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Petros Proestos

Pages: [1] 2
1
Corona scatter or itoo forest pack.
Just multiplay a carpet patch...

2
You can wait for other answers but a quick solution that once happened also
to me was to delete everything was inside:
C:\Users\<username>\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU   

Keep in mind that this will reset your 3ds max interface to default.

3
[Max] Bug Reporting / Re: Two OSL that corona dont recognize
« on: 2021-08-02, 13:16:21 »
Junchien, as you read before there
is no problem with 3ds max 2021.

With 2022 something is wrong.
I have 3ds max 2022 student version, original.


4
[Max] Bug Reporting / Re: Two OSL that corona dont recognize
« on: 2021-08-01, 16:57:36 »
Thanks for the reply junchien.
Nope still the same.

But all other OSL that come with 3ds max
they work flawless with corona.
Only those two they dont work and for the
record,  they have been made especially for me once
by a talented programmer who uses arnold...

Maybe I will re-install 3ds max again...

6
@Bormax
Bormax, those two renders you did them with corona?
Can you send me please the file with what you modified please?
**Edit: Hmm as I understand it worked in 3ds max 2021 and not in 2022?**

@Pokoy
If Autodesk/Arnold creates osl that work only with their
renderers... alright I delete them.
And yes I will post the bug to Autodesk forum.

Thank you both for answer me.
I am in the transition phase from arnold->corona and
that's the reason for my questions.

Thanks again.

7
Yes you're right. 🙂
I apologize...
Here it is.
thx again.

8
Bormax thx for the reply.

I am an ex arnold user.
I am using 3ds max 2022.1 and Corona 7 (RC 7)
They are working fine with the general Physical Material,
when I assign arnold renderer.

So:

For being able to see triangles.osl you have
to create this nodes:

Assign arnold renderer.
In the Physical Material->Base Color Map
attach to the "Out", the OSL Switchers 1 of N (color)
attach to the "Index", the OSL Switchers Random index by number/color
attach to the "Input Color", the OSL triangles.osl
attach to the "Po", the OSL UVW Transform

For shapes.osl just plug it in
Physical Material->Base Color Map and
attach to the "Po", the OSL UVW Transform

Unfortunately none of these procedures
I am able to see, neither in viewport,
either in material editor, neither
in IRwith Corona Physical Material.

Maybe is something wrong with my installations?
Can you test it please?
I attach also the scene
thank you.

9
Thanks!!!! :)
Sorry for the delay to answer.
I didnt press that notify button.
thx again.

10
awesome thx romullus.

11
aaaa nice.
For ex I was wondering if you have 100 lamps or more,
to show some with emission and some switched off.
But randomly...

12
Ah ok I noticed I have to press "notify" in every post I make.
And I just saw an earlier request asking also for material randomization...


13
Thanks Romullus.
Is possible to get notified by email when I have a reply
to my question?
Now I am getting learn corona.

Ok another reqest is:
Is it possible to randomize different shaders?

I mean if I have for ex three different Corona physical materials,
is not possible to randomize them on a group of objects?

In Arnold there was the material layer shader for that.
Now in corona I see the Corona Layered material, but
with no option for randomization...

thx again.

14
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2021-07-18, 07:59:11 »
Corona 1.3 Benchmark Finished
BTR Scene 16 passes
Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz (x2)
 Real CPU Frequency [GHz]: 2.7
Render Time: 0:01:55, Rays/sec: 4.209.790

15
[Max] I need help! / Re: HDRI - Multiplier Value
« on: 2021-07-17, 11:06:14 »
Great.
I was arnold user for five years with not the results I wanted,
that's why I switched and stay with corona.
I had the habit to use a lot of OSL, thats why my answer.
But of course Romullus and your final solution, is way better.
:)

Pages: [1] 2