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Messages - Dontcallmelater

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1
Works just fine here. 3ds max 2024.2 Corona 11 HF1

Thank you! I will update 3ds max abd come back.

2
You can add any texture, or textures graph to baking object's material's diffuse slot and bake to texture Corona_DiffuseColor map. That's essentially the same as CTexmap render element, just baked. I'm not sure what you mean by "add definition to a texture" though.

Thanks for your reply. I mean that cTexMap - when added to a Photoshob by Multiply modifier adds a definithion to a some textures.

Difuse Color map will influence the color, but also could be experimented with different blending modes.

3
Hmm, caustics should definitely be made to work with baking. They depend on light position/direction, viewing angle isn't really part of how caustics are produced in an otherwise static scene, just like GI.

Thanks I will try with a blank new scene? scene crushed several times and there was some issues with black rendering screen.

4
Indeed, both phenomena are "view" dependent. Tho for second, faking VFX is easy using animated 'gobo light' texture, since human brain can't recognize 'correct' pattern (voronoi does the trick).

Thanks for an IDEA, Is there any caustics gobo light?

5
Its so frustrating to find a limitaions where its not seems to be.
But as I understand there is no possibility to bake same object but different file extentions? In the end it saves as predefine extension, but you cant work with it. There is opening error. in JPG and CXR file
For this example its .PNG? please check the file weight is correct to file extensions. But its could be open only if to change the file extensiob to the first on the list in my case .PNG

6
Dera Freinds
Question is simple is how to bake more textures like cTexMap using a baking to texture method?
It would be greate to add definition to a textures. Thank you!

7
Dear Friends
Is anybody know or can help to bake a caustics from water into a textures through baking Corona 11?
As i notices there is a dots but not a real water reflection. During a rendering this dots become more transparent and light but does not transforms into a real caustic reflection.
PS. Caustics working well in interactive and production rendering.

Thank you for any info!

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