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[Max] Bug Reporting / Re: Baking different file extensions are not possible. Corona 11 and may be previous
« on: 2024-04-01, 21:28:08 »Works just fine here. 3ds max 2024.2 Corona 11 HF1
Thank you! I will update 3ds max abd come back.
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Works just fine here. 3ds max 2024.2 Corona 11 HF1
You can add any texture, or textures graph to baking object's material's diffuse slot and bake to texture Corona_DiffuseColor map. That's essentially the same as CTexmap render element, just baked. I'm not sure what you mean by "add definition to a texture" though.
Hmm, caustics should definitely be made to work with baking. They depend on light position/direction, viewing angle isn't really part of how caustics are produced in an otherwise static scene, just like GI.
Indeed, both phenomena are "view" dependent. Tho for second, faking VFX is easy using animated 'gobo light' texture, since human brain can't recognize 'correct' pattern (voronoi does the trick).