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Messages - aaouviz

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331
Cosmos bug:

I open it from the right-click quad menu (sidenote; is this still the only way to open it?) and it opens fine (sidenote #2, love the new non-browser interface by the way).

But then cosmos opens again.

Then again.

Sometimes I end having 4 instances of Cosmos open.

Then sometimes when I'm in slate material editor some sort of clicks force Cosmos to open again!...

No idea what's going on. I'm using daily 03/03, Max 2021.2, Windows 10.

Hope this is replicable/fixable. All the best :)
Hi,

That is really odd, I haven't seen that at all yet. I'll look into it, maybe you could provide a video of it happening?

Thanks,

Rowan

Sure thing!

https://www.dropbox.com/s/ezu0e7k1zyrhidm/2022-03-08%2014-26-07.mp4?dl=0

In this instance it only opened twice. And unfortunately with my dual-screen set-up it's hard to see what's happening, but I can assure you I didn't do anything other than drag the cosmos browser to the other screen.

....

To be honest; I have had a LOT of weird shit happening this past week. So I might not be the most reliable source for bug reporting. I went on vacation for 2 weeks and left my PC running the whole time (but didn't use it).

When I returned I installed latest Corona Daily, latest Beta Pulze Scene Manager and Helio cloud rendering app. Since then I've been dealing with constant bugs in Corona and Max. Today my Max started defaulting to ART renderer for no reason, for example.

332
Cosmos bug:

I open it from the right-click quad menu (sidenote; is this still the only way to open it?) and it opens fine (sidenote #2, love the new non-browser interface by the way).

But then cosmos opens again.

Then again.

Sometimes I end having 4 instances of Cosmos open.

Then sometimes when I'm in slate material editor some sort of clicks force Cosmos to open again!...

No idea what's going on. I'm using daily 03/03, Max 2021.2, Windows 10.

Hope this is replicable/fixable. All the best :)

333
Just a little query:

Has there been some improvement in the loading time of CoronaCamera in the Modify tab?

I've always had an issue that it's extremely slow to load (the camera settings etc) when I select a camera (10 seconds or so), but in the latest daily it seems to be much faster all of a sudden!?

Just curious, that's all :)

334
Hi, sorry to be a buzzkill and constantly finding issues with the new tonemapping

Seems it isn't compatible with tonemapping override (TonemapControl node).

Changing the tonemapping in global settings seems to affect bitmaps which are plugged into this node with all 3 boxes unticket. No LUT is applied to the tonemapping.

Hope it's replicable :)

335
Ok, no problems!

Thanks, good to know. That would be ideal, but I guess it's probably not worth the trouble.

But, having said this, I think we've unfortunately taken a step back in terms of usability of the cameras now as the tonemapping was separate from the exposure. I lose all global tonemapping settings just to change exposure on a camera...? Not ideal to be honest and complicates things a lot I would say.

I hope my logic here is clear and correct. Apologies if I've missed something.

336
Thanks Rowan,

Uploaded scene to Dropbox uploader. "VILLA_WC.zip"

One potential cause is Pulze Scene manager - I do suspect this is possibly messing things up a lot, but can't confirm this yet.

Good luck mate.
Hey,

Thanks for the scene, I'll look into it right away.

Regarding your question:
Quote
Another potential issue/query:
- Let's say I load Dubcats preset (which looks stunning, btw).
- I then do a camera specific override and only have 'simple exposure' on the list.

If I understand correctly only the exposure should be different? But it's not working this way, everything gets changed for me...?

The override replaces one pipeline with the other one, if you override e.g. the Dubcat preset with a pipeline that contains only exposure, you will have a tone mapping that only applies the exposure operator, it does not "blend" the original and the overriding pipeline.
The reason for this is that it is very difficult for us to tell what the expected behaviour would be in any other case, as there could be multiple operators of the same type with different ordering, it's not really possible for us to determine which operator should have precidence.
I hope this helps, please let me know if you have some more questions.

Rowan

Ok, so would a solution to my desired workflow be:
- Load Dubcat preset in global tonemapping
- Remove 'simple exposure' control from the global
- Add only 'simple exposure' to camera tonemapping override?

Or does it work that when I tick 'override' for camera specific, it overrides ALL global tonemapping controls?

337
Thanks Rowan,

Uploaded scene to Dropbox uploader. "VILLA_WC.zip"

One potential cause is Pulze Scene manager - I do suspect this is possibly messing things up a lot, but can't confirm this yet.

Good luck mate.

338
Gallery / Re: Gaggenau Luxury Kitchen Full Arch-Viz
« on: 2022-03-02, 15:26:30 »
Damn. Excellent!

339
Yes, max was closed :)

Yes, the error happens in a scene created with a previous daily. (All these reports are happening while IR is running, btw)

Another potential issue/query:
- Let's say I load Dubcats preset (which looks stunning, btw).
- I then do a camera specific override and only have 'simple exposure' on the list.

If I understand correctly only the exposure should be different? But it's not working this way, everything gets changed for me...?



On further investigation... I dunno, lots of issues here happening. Even after max resets. I can't get any reliability anywhere with the new tonemapping ... Is it possibly related to this error I'm getting when I load max (started yesterday when I installed latest daily and beta Pulze Scene Manager around the same time, so I don't know the culprit, yet)

Edit: Fixed this error (missing json file from max main directory, no idea why?) but other errors seem to remain, I'm guessing it might be mostly as this scene/file was created in an older version. I created a new scene and has less problems

340
Thanks for the fast reply.

Please accept my apologies, I should have done a restart before complaining...

All these issues seem to have been fixed thanks to simply closing max...

No idea why or how they happened in the first place though?

All seem to work as expected... I'll keep my eye out in case this happens again.

Cheers!

341
Anyone else experiencing that the override of the new tone mapping for a camera doesn't actually work!?

Also, when I add a new tone mapping node control (or whatever they're called?), eg; Highlight compression, if I type in a number and press enter the control just disappears/is deleted from the list!?

Also also, if I type in "-4" for simple exposure it simply sets it to "0.0"!?!?

Also also also, if I choose a preset and change one of the parameters, the whole preset is lost, some of the controls just disappear....what!?

This seems kinda flakey so far guys, sorry...

342
Gallery / Re: SAYEK VÄ°LLA.
« on: 2022-03-02, 08:52:43 »
Great work. Nice lighting

343
Jobs / Camera path tracking work
« on: 2022-03-01, 15:28:07 »
Hi,

I have a bunch of Drone footage of an empty plot in a city that I need camera tracked. The drone flies above/past the empty site location for which I will need to patch in the 3d render (which I will do myself with max/corona once the camera path is tracked).

I would usually do this myself but I've found I often don't get very good results and my current workload is quite busy.

I don't care which software is used, but the output path/site will need to be compatible with 3ds max.

It will be 4k footage. I suspect approx 1 min long. I will be rendering the animation at 1080p.

If you're interested in this please send me a PM, along with some example work of previous successful tracking attempts. A quote (per second, 10 seconds, 1 minute, whatever) would also be necessary.

Thanks!

344
[Max] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2022-02-10, 08:58:31 »
Hi,

Just a heads up. This seems like a pretty major problem if already 2 of us are reporting it.

And the email response wasn't very promising either, they understood it only affected the CIE...which obviously is not the case.


345
[Max] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2022-02-09, 17:38:42 »
Amazingly fast response, thanks. Email sent :)

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