Author Topic: Fall Off shader  (Read 2835 times)

2018-05-30, 20:03:15

iacdxb

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Hi,

As your tutorials are mostly in 3D Max... is it possible to have same fall off shader as like 3D max....?

And with some more features with gradient types and texture.

Thanks.
...
Mac OS, Cinema 4D R23.

2018-06-01, 05:24:57
Reply #1

Eddoron

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What's so bad about c4d's shaders?

2018-06-01, 11:53:43
Reply #2

Beanzvision

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I think we should wait for the nodal system to be released before making material requests. What can't be done now would most likely be done with nodes.

2018-06-02, 19:06:18
Reply #3

Nejc Kilar

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What's so bad about c4d's shaders?

I would presume he is referring to the idea that you can have a custom falloff curve (for a perpendicular parallel falloff / fresnel / etc... ) that is easy and straightforward to set up :)

2018-06-04, 15:13:35
Reply #4

Eddoron

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Yes, it's not as comfortable but still possible.

2018-06-04, 17:26:16
Reply #5

Nejc Kilar

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Yes, it's not as comfortable but still possible.

Indeed :) I do think that it could be improved drastically and I presume that is what iacdxb was referring to. I could be wrong though.

Anyhow, I guess its like comparing the compact material editor to a nodal editor - Everything is possible but still a lot harder. :)

2018-06-20, 20:09:02
Reply #6

iacdxb

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Standard Fresnel is standard and good for all purpose.

I am from Vray and I think around 5 kind of fresnel shaders in that, most popular is GrandRamp. its with some noise setting and some interpolation and gradient settings how you need it and texture slots also.

Possible if Corona can make a little simple than that with some interpolation and gradient setting... for more control in fresnel.

Thanks.
imran.
Mac OS, Cinema 4D R23.