Author Topic: Corona Renderer 1.6 Release Candidate 7 is out now!  (Read 5211 times)

2017-04-18, 21:57:57

TomG

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A few more bugs uncovered, so another RC for your testing - if there are no more new bugs discovered, the only planned change before release is an update to the tooltips.

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

The changes for this RC:

- Fixed denoised image not being properly loaded from VFB history
- Fixed DR slaves not reporting their status correctly
- Fixed errors popping up when picking colors through Corona color picker (hopefully!)

Corona Image Editor:
- Fixed image editor not loading already denoised data from CXRs

As always, let us know of any remaining issues you uncover - we appreciate your testing!

    Tom
« Last Edit: 2018-03-12, 15:21:29 by maru »
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-04-19, 09:02:46
Reply #1

Skalpel3d

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Only that after installation 3ds max sees it as RC6

2017-04-19, 09:04:52
Reply #2

Ondra

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oops, we forgot to bump the version ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-19, 10:34:45
Reply #3

romullus

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I installed it twice because of that :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-19, 11:19:22
Reply #4

Skalpel3d

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Not you one I thought that I did not file this file :) But in all it's a little thing :)

2017-04-19, 11:41:17
Reply #5

scionik

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I installed it twice because of that :]

yeah... the same ))
but timestamp helped

2017-04-19, 12:24:51
Reply #6

Tanakov

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Region rendering does not work for me on RC7
Using Corona since 2014-01-02
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2017-04-19, 12:32:12
Reply #7

LKEdesign

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Is it too late to add  'keep aspect / proportions' option in real World Scale on Corona Bitmaps. Should be an easy task to do but has tremendous effect on the workflow, - at least for me.
All the best,
LKE Design
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2017-04-19, 12:49:59
Reply #8

Dionysios.TS

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Is it too late to add  'keep aspect / proportions' option in real World Scale on Corona Bitmaps. Should be an easy task to do but has tremendous effect on the workflow, - at least for me.

+1

2017-04-19, 15:12:14
Reply #9

nauticus25

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Is it too late to add  'keep aspect / proportions' option in real World Scale on Corona Bitmaps. Should be an easy task to do but has tremendous effect on the workflow, - at least for me.

+1

Ooo, nice idea.  +1, though I can understand if it doesn't make it into 1.6, gotta say "done" at some point.
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2017-04-20, 04:23:29
Reply #10

hodryc

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I believe the 2d pan/zoom on max viewport and the VFB doesn't match. As soon as I "zoom in" on the viewport while interactive rendering is active, I see a different area of the scene on the VFB and the difference increases as I keep zooming in on the viewport.
Anyone else noticed this?

2017-04-20, 04:52:27
Reply #11

Tanakov

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I believe the 2d pan/zoom on max viewport and the VFB doesn't match. As soon as I "zoom in" on the viewport while interactive rendering is active, I see a different area of the scene on the VFB and the difference increases as I keep zooming in on the viewport.
Anyone else noticed this?

+1
Using Corona since 2014-01-02
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2017-04-20, 07:14:47
Reply #12

hodryc

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Another issue that I could notice is that when on interactive rendering, every time I have a mouse click, the render reloads on the VFB. Even when I'm just passing through channels or layers on material editor (without change anything) it reloads the VFB.

Also when rendering a region area on the interactive and change a parameter on the menus or material editor, the whole render reloads, not only the region box. It should reload only the region area I think.

2017-04-20, 09:59:39
Reply #13

Ryuu

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Is it too late to add  'keep aspect / proportions' option in real World Scale on Corona Bitmaps. Should be an easy task to do but has tremendous effect on the workflow, - at least for me.

We're not adding any new features in RC phase as there is always potential to break something else. Please create a feature request either here on forum or in Mantis, so that this won't be forgotten. Thanks

2017-04-20, 10:00:37
Reply #14

Ryuu

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I believe the 2d pan/zoom on max viewport and the VFB doesn't match. As soon as I "zoom in" on the viewport while interactive rendering is active, I see a different area of the scene on the VFB and the difference increases as I keep zooming in on the viewport.
Anyone else noticed this?

Please create a bug report either on forum or on mantis. Thanks