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Messages - maru

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10876
[Max] Resolved Bugs / Re: Grow Ivy problem
« on: 2015-01-19, 13:53:36 »
It doesn't happen for me. Can you check?

10877
script fixes the issue
not Corona-related

10878
[Max] Resolved Bugs / Re: Corona materials and Corona Maps
« on: 2015-01-19, 13:03:41 »
done in newer builds

10879
Does it happen in other scenes? Can you prepare some new very simple scene and see if this effect is there?

10880
I think motion blur may have problems with changing topology.

10881
Work in Progress/Tests / Re: Bottle Condensation Study Case
« on: 2015-01-16, 18:19:01 »
Water drops should be solid (capped) like any other refractive object.

All refractive things should slightly intersect with whatever is underneath them to have a "sticked" effect (like liquid inside of glass) or else they would seem away from the surface.

10882
[Max] I need help! / Re: white spots problem, exterior
« on: 2015-01-16, 08:50:48 »
This is probably because of wrong reflectivity. Change vegetation materials to reflection fresnel ior at about 1,3 and glossiness 0,5 and see if it renders better. There are also bright spots on the building, it is probably also too reflective.

If you are using skylight with 0,3 multiplier then you could have turned up exposure to compensate it and as result made sun even stronger. Try with sky and sun multiplier with default values (1).

10883
What 3ds max versions are you using (on both master and slaves)? Did you check gamma in 3ds max settings, in save image window, and in Corona settings?

10884
[Max] I need help! / Re: white spots problem, exterior
« on: 2015-01-13, 16:34:54 »
Is this progressive renderer or bidir/vcm?
Are you using sky+sun or hdr?
Can you show material setup for any of the materials with spots?

10885
Generally you change size of IR by resizing the window. But I checked and it doesn't let me squeeze or stretch too much. It is more squeezable when you run it in viewport. But it should adapt to safe frames so it will probably be fixed.

10886
Be a hacker, I thought. Use FrontBack map, I thought. :)

10887
I think it works the same as any other level and color parameter in Corona. It is level*color. For example setting diffuse level to 1.0 and color to 50% white is the same as setting level to 0.5 and color to 100% white. Same with absorption. Setting distance to 1cm and color with 50% lightness should be the same as setting distance to 0,5cm and color lightness to 100%.  You can just ignore color lightness and use distance only.

At least that's how I think it works. Correct me if I'm wrong!

10888
News / Re: IES lights added
« on: 2015-01-12, 17:21:01 »
Isn't this light blocked by something (glass) or facing in the wrong direction?

Update: I checked and it works strange for me too. Photometric light is much darker. I guess you are right that it's because Corona light has some radius (it gets brighter as it gets bigger) and point light is just a point. It could take "area radius" from Corona shadows parameters into account but it would be a bit awkward to set light's intensity by changing shadow settings. :)

10889
[Max] I need help! / Re: Corona lights not emitting?
« on: 2015-01-12, 17:04:53 »
Can you post some screenshots or renders? It's hard to imagine. You rectangular light that IS working is Corona Light object? The lights that are not working are Corona Light objects? Is there some difference between them? Maybe they are facing wrong direction or the light is blocked by something?

10890
News / Re: IES lights added
« on: 2015-01-12, 10:12:54 »
I think that photometric lights only work as with "point" shape. Are you using point shape?

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