Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: iacdxb on 2018-05-30, 20:03:15

Title: Fall Off shader
Post by: iacdxb on 2018-05-30, 20:03:15
Hi,

As your tutorials are mostly in 3D Max... is it possible to have same fall off shader as like 3D max....?

And with some more features with gradient types and texture.

Thanks.
...
Title: Re: Fall Off shader
Post by: Eddoron on 2018-06-01, 05:24:57
What's so bad about c4d's shaders?
Title: Re: Fall Off shader
Post by: Beanzvision on 2018-06-01, 11:53:43
I think we should wait for the nodal system to be released before making material requests. What can't be done now would most likely be done with nodes.
Title: Re: Fall Off shader
Post by: Nejc Kilar on 2018-06-02, 19:06:18
What's so bad about c4d's shaders?

I would presume he is referring to the idea that you can have a custom falloff curve (for a perpendicular parallel falloff / fresnel / etc... ) that is easy and straightforward to set up :)
Title: Re: Fall Off shader
Post by: Eddoron on 2018-06-04, 15:13:35
Yes, it's not as comfortable but still possible.
Title: Re: Fall Off shader
Post by: Nejc Kilar on 2018-06-04, 17:26:16
Yes, it's not as comfortable but still possible.

Indeed :) I do think that it could be improved drastically and I presume that is what iacdxb was referring to. I could be wrong though.

Anyhow, I guess its like comparing the compact material editor to a nodal editor - Everything is possible but still a lot harder. :)
Title: Re: Fall Off shader
Post by: iacdxb on 2018-06-20, 20:09:02
Standard Fresnel is standard and good for all purpose.

I am from Vray and I think around 5 kind of fresnel shaders in that, most popular is GrandRamp. its with some noise setting and some interpolation and gradient settings how you need it and texture slots also.

Possible if Corona can make a little simple than that with some interpolation and gradient setting... for more control in fresnel.

Thanks.
imran.