Like other things from Phoenix FD, it will use the native Phoenix one :)
Quote from: TomG on 2020-04-07, 20:40:53Like other things from Phoenix FD, it will use the native Phoenix one :)wait.. Phoenix foam is coming to corona finally?? yes! great news
I'll just leave this here
Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).Is it working for now finally? :)
Quote from: tradstown on 2020-04-12, 11:50:53Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).Is it working for now finally? :)It seems to be working fine on PhoenixFD fluids and Tyflow particles, that you can see in the example above. I am guessing that this is because Phoenix provides additional information about the volume grid movement/speed. That's also why motion blur works fine with fire, smoke, etc. It definitely breaks when you modify the Phoenix fluid, like applying a turbosmooth modifier. If there are any further limitations to this, I am sure we will clarify this ASAP.
When will the official version be released?