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Corona Renderer 7 for 3ds Max (Hotfix 1) released

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TomG:
Corona Renderer 7 for 3ds Max (Hotfix 1) released

This release fixes the following specific issues:

* CoronaSky - fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
* CoronaNormal - fixed the text “Add gamma to input” being clipped a bit from the right
* CoronaDisplacementMod - fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
* Fixed occasional crash when light intersects another geometry
* Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported)
* CoronaPhysicalMtl - Fixed incorrect TAB order in advanced rollout
* Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
* Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
* Fixed crashes caused by Wind Binding modifier
* CoronaRoundEdges  - Added tooltip for the samples parameter
* Fixed crashes with ForestPack 5
* Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
* Fixed Corona Converter not working properly with V-Ray version 3 installed
* Fixed Corona Converter firing asserts when converting V-Ray materials
* Fixed -h and --help parameters not working when running the installer from the command line
* Fixed displacement modifier ignoring the global displacement switchDownload now from https://corona-renderer.com/download

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