Chaos Corona for 3ds Max > [Max] Resolved Bugs
Lights through glass displaying black
maru:
Already reported.
(internal id=223075528)
sprayer:
In v5 still this problem exist
Is there any workaround? I can't turning off refraction for frosted glass =(
it seams this happens for ies light
maru:
The workaround is to use two separate objects for lights:
1. The visible part, which will be visible directly, in reflections, in refractions - it does not emit light, but it is visible. Example: LightMtl with "emit light" off; rayswitch
2. The invisible part, which casts light into the scene - e.g. a Corona Light set to fully invisible
The issue here is that the "prevent black" option only works for direct visibility (not for reflections and refractions). We know about it and want to provide a fix as soon as possible.
sprayer:
--- Quote from: maru on 2020-04-01, 16:52:37 ---The workaround is to use two separate objects for lights:
1. The visible part, which will be visible directly, in reflections, in refractions - it does not emit light, but it is visible. Example: LightMtl with "emit light" off; rayswitch
2. The invisible part, which casts light into the scene - e.g. a Corona Light set to fully invisible
The issue here is that the "prevent black" option only works for direct visibility (not for reflections and refractions). We know about it and want to provide a fix as soon as possible.
--- End quote ---
Thank you i will follow in that way.
jasonvdp:
Has this been resolved already? I am still having the problem with Corona 6.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version