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General CG Discussion / 3ds Max import FBX - ignore transforms
« on: 2023-07-01, 09:26:26 »
How can you import an .FBX so that it updates all mesh objects of the same names as the mesh objects stored in the FBX you are importing without affecting their transforms?
The simplest example is just importing different poses for the same character model over and over in Max but not affecting the position of the character in the scene
Marmoset Toolbag has a feature like this, to "reload" the FBX
The simplest example is just importing different poses for the same character model over and over in Max but not affecting the position of the character in the scene
Marmoset Toolbag has a feature like this, to "reload" the FBX