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Messages - Siger

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181
Work in Progress/Tests / Re: Siger various tests
« on: 2014-10-29, 01:50:50 »
Special/deco metal finishes. Antique Brass coated/matte. Full procedural, only Max/Corona texmaps. For CMPPmax materials I don't use third-party plugins (like Bercon maps). More advanced shaders will be soon available in MatRepo ( www.sigerstudio.eu ). I plan to create the new section (and mentally already I began :D ) at MatRepo for Corona materials.


182
Work in Progress/Tests / Re: Siger various tests
« on: 2014-10-28, 20:15:25 »
Hi,
to create some materials exist one serious problem with the CoronaMtl - Anisotropy orientation (rotation). It locked to global (world) space and is a big limitation to create materials like brushed/satin metals, some fabrics (silk, satin, moire, taffeta, crushed velvet, etc...), brushed plastics/carbon fiber... Currently anisotropy in CoronaMtl is absolutely useless: in case of change the object orientation or complex curvature geometry - anisotropy orientation still in the same direction. I very much hope that in case of opportunity will be made Anisotropy rotation in object/local/UV space.
But also at this stage material is very good ;)

183
Work in Progress/Tests / Re: Siger various tests
« on: 2014-10-28, 00:17:40 »
First look :)

184
Work in Progress/Tests / Re: Siger various tests
« on: 2014-10-27, 22:21:42 »
Hi,
about two hours working with the procedural texmaps. Material is not complete, it is necessary to add scratches (additional), even a little dirt.

185
Work in Progress/Tests / Siger various tests
« on: 2014-10-27, 20:31:58 »
Hi!

comparatively recently I "found" Corona Renderer, and I was pleasantly surprised - is possible to predict (unambiguous) the successful future of this product.

Calculations speed allows "to play" very effectively with materials, and here I will publish tests of the some materials.

Rusty chrome-plated steel (full procedural - used Bercon maps by Jerry Ylilammi). Not finished.

If there is an opportunity to use Bitmaps - use them (best way - Bitmaps + Texmaps procedural). To use only procedural Texmaps for some materials is a perversion - for more or less realistic result we receive such "sausage"...


Some jewelry metals for the new CMPPmax (Corona Material Presets Pro for 3ds Max) :) Yellow Gold 14K and 18K.


Used new GGX shading model.

186
News / Re: Interactive showcase video
« on: 2014-10-27, 19:15:17 »
Yes, Jerome, my emotions also can be expressed in a deep "Oooooh ..." ;)

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