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[Max] Feature Requests / Re: Collaberation tool Corona
« on: 2022-11-11, 12:17:53 »(yes, this was real vlado who couldnt log in on his main account, we fixed that ;))Thanks, Ondra :D
Best regards,
Vlado
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(yes, this was real vlado who couldnt log in on his main account, we fixed that ;))Thanks, Ondra :D
And sorry to say... but from FStorm I see images from at user levels - and it is immediately visible that the engine has a more photoreal way to calculate light, contrasts and colors.I'm sure I will regret jumping into this thread, but I feel I have to say this. No, it's not "photoreal". There is no real-world photographic camera that can produce those results. They are very nice images for sure and it's fine if people prefer them (even though they always feel a little off and too cold to me) but they are not "photorealistic".
I'd like the see the rendering benchmarks switch over to time based scores like Corona and Blender our because seeing some random 25,399 score is cool and all. But considering render time is what were interested in... maybe vray/cinebench use a score base cause its a big numbers thing that gamers like.
Even if vray has expired, it will work? Are you definitely sure?Yes, I'm sure :)
This is rather a core thing. So we can merilly ask VRay about their bump-mapping solution. The thing is it will need to be implemented in the Corona core too (i.e. not in the C4D plugin).Yup, the bump mapping is imlemented in V-Ray core. Most of the code is actually included with the public V-Ray SDK.
Extremely curious if this would eventually mean an easy, straightforward access & workflow w/ Phoenix FD.That's the plan, yes.