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Messages - alexyork

Pages: [1] 2 3 ... 47
1
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2024-05-01, 14:15:35 »
Hi devs,

I've lost track a bit of previous requests/emails etc. but I'm compiling a short list below of my wish-list changes for PatternMod - could you please update us on progress in these (and other) areas?

And just to front-load the conversation, I know that the usual response (fairly!) is "why don't you just use ChaosScatter for this?" but there's something very simple and very nice about the speed, elegance and simplicity of PatternMod that makes me keep coming back to it, especially for carpet/rug stuff. I'm getting some very good results out of it but with a few improved features it could be really killer:

- Can we please get randomisation controls for Pattern Height?

- Can we please get map-driven everything? Especially Pattern height / offsets / rotations, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

- Will it be possible one day to have the source object not be trimmed/clipped? In this way, if you do for example 0.5 shifting you will still see the entirety of the source object, allowing you to get a much more randomised and natural "scattering" effect (when this is desired - for example when making carpets/rugs).

- Can you update us on if it will ever be possible to enable PatternMod to be used on top of an object already using rendertime displacement?

- Can you please consider making it possible to multiple-stack CoronaPatternMod modifiers on a single object? This would be helpful for certain complex randomisations etc. (until we can get real randomisation/offsetting controls).

2
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-04, 16:54:12 »
Thanks for the update, and fixing an issue like this with a hotfix for the current main build is really appreciated.

3
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-04, 15:21:14 »
We've been getting something like this too - random black rectangles, but it's specifically only in the alpha channel of the rendered file (in our case EXRs), not the actual diffuse/beauty etc.

I'm not sure if this is the same thing as OP, but I can't check if there are NAN errors as this was on a bunch of frames rendered via Pulze RM. All I can say is that in a sequence of 500 frames there were 5 x "broken" EXRs with a rectangular (varying!) sized hole in the alpha, usually somewhere along the bottom right (but not always). When re-rendering them they were fine. This was across multiple machines, nothing machine-specific.

I can't send over any files due to NDA, sorry.

4
Thanks. Will test further.

5
Devs - is it possible to have the Converter operate so that the Max Bitmap > Corona Bitmap button only affects the selected object or slot? Right now I don't believe it respects that radio button choice on the bottom left and just does the entire scene.

6
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2024-03-06, 17:35:32 »
Great news! This will be a good advantage.

Any news on having CoronaPattern work on top of CoronaDisplacement?

7
[Max] Feature Requests / Re: Cryptomatte improvements
« on: 2024-03-05, 11:01:53 »
CXR is indeed basically unstably enormous, unfortunately. We only ever use it when absolutely necessary, which is a shame because it brings some great benefits of flexibility. But storage including backup costs is not trivial, and the difference is indeed huge.

8
Just to add that we've found the same pink issue with corona clouds.

9
When updating Corona versions it really should respect the previous system settings, or at least give you the option to Retain or do a "Clean" install. This is one such setting that we always forget to put back to 1.0, as one example.

And at any rate, Corona should really be defaulting IR scaling to 1.0 and not 2.0 anyway. Anything that results in lower quality (blurry IR) surely should never be the default. Give users the option to increase this to 2.0 or whatever they want if they have slow IR with their system. But we have requested this many times over the years so... :)

10
Thanks for the updates, folks! Hopefully this makes it into Corona soon then as default, with any issues ironed out.

11
Good to hear everyone's thoughts!

Anything from the devs? Would be great to hear from you guys as to why it's not the default yet.

12
Hi devs, struggled to find news on this but what's the latest on the 4k Cache? Is it still undergoing development? Is it recommended for use in any particular scenarios over standard UHD Cache?

Cheers,

13
+1. The effect can be super but at a real cost to render-times, especially when it's strong.

14
maybe this is what you need
https://d95design.com/product/camera-converter/
Hello.

Is the way to convert a physical camera to corona camera to add a CoronaCameraMod? Or is there a script?

Also I have over 80 cameras in a scene. Is there a script to add the CoronaCameraMod to all of them automatically?


Thanks

Just bought this, installed it and tried to run it, but when the script launches it immediately closed max (2024) as it was detected as malicious software (by Autodesk I think). Have you/anyone else come across this?

15
Thanks both! Will check these out.

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