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« on: 2017-02-26, 16:56:19 »
I ran into something that's rather a source of confusion or annoyance than a bug. Trying to render a converted scene (from standard C4D renderer) I ended up with a "Scene Bounding Box is too large", followed by some confusing numbers that rather pointed to a scene of the size of the universe before the big bang (we could argue here if there was a BEFORE, because there was no time then, but I am wandering from the subject) than a scene too large.
Nevertheless, after removing all objects one by one, a Corona light remained - Light type: Sector, Light Shape: Sphere Sector, Angle: 0°.
And this (impossible) angle caused the strange error warning.
Why did I write so much and did not come to the point at once?
Well, it took you considerably less time to read this than me to debug the scene ;) And I was really pi... (please, read it as 3.14159... - I am a polite guy).
Anyway, my conclusion is, you should rather suppress this misleading error message for this case or rather set 0.001° as minimum angle, so nobody accidentally runs into this issue. Who wants a zero-point-light anyway?
Thx,
Michael