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Topics - karklinskarlis1993

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31
[C4D] Resolved Bugs / CPU Usage while rendering A6 RC2
« on: 2016-11-14, 21:26:36 »
hello again,

i was wondering - is it normal behavior for cpu to spike up and down during rendering region? these small spikes happens all the time during this process, going from 100 to approx. 50-70 to 100.
preview below.. you can see it going down. i find it a bit amusing and dont recall it doing before


32
[C4D] Resolved Bugs / Corona A6 RC2 and R18 not working
« on: 2016-11-13, 15:11:48 »
hi there, Corona team for making our daily workflow awesome..

is it me, or it seems that latest Corona build is not working on R18? i have tried different approaches, from manually to typical, and still - corona is not being detected by R18 (render settings nor plugins).. R17 worked just fine with exact build of Corona.
Win7 x64 SP1

edit: i have read this topic https://forum.corona-renderer.com/index.php/topic,11721.0.html . everything already done properly..
edit2: RC1 is not working as well.. :(
EDIT3: I AM SORRY, MANAGED TO GET THIS WORKING BY MANUALLY PUTTING INTO PLUGINS FOLDER. thanks anyways

any help appreciated

33
hi.

in vray you can render region in viewport and then tick under system specs to render this region in picture viewer in full resolution. is it possible for corona for fast feedbacks when improving some specific parts to save big time?

if no, its a must have!! very useful

34
[C4D] General Discussion / c4d corona multipass
« on: 2015-07-31, 12:21:07 »
hi there.

is there any straight forwarded steps, how to render alpha, zpdeth, reflection, object buffers or material ids?
in vray, you had to add post effects and add elements through vraymultipassmanager.
its a bit confusing for corona, as i need to render a huge exterior scene.

can anybody write down the steps?

so much thanks for this amazing render engine, mates


35
Gallery / Abstract forms with Corona for C4D
« on: 2015-04-06, 10:21:24 »
hi there. just messed around with Corona A7.2 for c4d.
absolutely impressed with this renderer so far.

total rendertime for forest scene - 7hours with 500passes on i7-4790k (2700x2000px)
GI/AA Balance 32 / Light samples multiplier 2

total rendertime for studio scene - 40minutes with 300passes on i7-4790k (3200x1800px)
GI/AA Balance 16 / Light samples multiplier 2

any suggestions how to reduce rendertimes? as far as i have seen, reducing GI/AA balance will dramatically reduce rendertime. why is that?
edit: i read FAQ page and unclear questions solved

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