good morning,
i am working on project which contains environment studies.. landscape is about 400x400meters approx.
as i want to make some custom-painted made highres textures to have great detail in render, it just costs too much memory.
do these artists really make 20000 x 20000px textures, or it is simply a illusion making high res only for visible part in camera?
https://www.behance.net/gallery/40321647/Danadeshttps://www.behance.net/gallery/38531671/Exterior-practicehere are examples of landscape i am aiming for.. looks really natural, no repetition, no low res and it seems that this material applies to area even far away, or is it faked with bump further away?. as i read tonns of making-ofs, noone seems to explain this part.
how do artists achieve this look? any suggestions to paint it up naturally in PS, or is it just sculpted geometry applied with random noise displacement and with seamless ground texture? any tips appreciated, really want to figure this up