I can't comment on V-Ray and Thearender as I don't know how they were using TR compared to how we use it.
And not necessarily on the packet size, and the smaller ones more often would leave more gaps for keep alives to go in between them. Think of a highway, when lots of small cars are joining the highway, there is always a gap possible by delaying one car to slip in another one (a keep alive), but when a truck made of 18 connected trailers is joining the highway, there is no gap and our keep alive car has to sit and wait for the whole super long truck to get onto the highway before it can join (by which time, it may be too late for it to reach its destination).
(EDIT which is why sending the super large trucks less often may open up gaps for the keep alives to get in there, as one possibility)
Tom I would like to get an answer on the color difference issues also if possible? here is the issue again for easier following but please check the attachments in the 1st post in this thread.
Thanks
"PICTURE VIEWER OUTPUT DIFFERENT FROM VFB
In all the test made so far using TR trough PV (the only possible way) but single machine too, there is a difference where the PV saved image is always darker.
The c4d project settings are set to linear workflow and sRGB
I also had a situation where the lights didnt match in the render saved as .jpg from the PV to the .jpg saved from the VFB. It seems VFB is showing and saving the lightmix while the PV the beauty pass.That would explain why the color and intensity of light was different.Please check the attached images.
If the above is true how would one save a non layered format out of PV and have it match the VFB ?
"
Tom I would like to get an answer on the color difference issues also if possible? here is the issue again for easier following but please check the attachments in the 1st post in this thread.
Thanks
"PICTURE VIEWER OUTPUT DIFFERENT FROM VFB
In all the test made so far using TR trough PV (the only possible way) but single machine too, there is a difference where the PV saved image is always darker.
The c4d project settings are set to linear workflow and sRGB
I also had a situation where the lights didnt match in the render saved as .jpg from the PV to the .jpg saved from the VFB. It seems VFB is showing and saving the lightmix while the PV the beauty pass.That would explain why the color and intensity of light was different.Please check the attached images.
If the above is true how would one save a non layered format out of PV and have it match the VFB ?
"
Hi kizo,
after reading your description, it seems to me that you somehow managed to save only the non-lightmix version of the image out of the PV. The functionality of the "Save as..." option of the C4D Picture Viewer depends on the current layer mode (Image vs. Single-Pass vs. Multi-Pass) and possibly on what layer you have selected.
As for the different lightness, we are aware of a very slight (almost imperceptible) difference between PV and VFB and it's probably a result of different sRGB handling. But it seems to me (based on your description) that you have a much bigger difference between those two. Might I ask, whether you have any PostProcessing filters enabled? And if so, are the results from PV and VFB the same after disabling PostProcessing?
Sending chunk 12/13 to the server
|
Here is another option that may help, which is submitting a job to the Team Render Server rather than using Team Render to Picture Viewer. The downside is that you can't save to CXR, but other than that it should be fine.
The Server may handle sending data back and forth differently, since it is not showing the ongoing progress in the Picture Viewer / VFB, and so may not experience the dropouts - it seems to be independent of packet size, so could be it has its own inbuilt and separate method for handling sending data back and forth between Server and Client.
For me the easiest way to run a job through the Server is
a) Run the TR Server, the Corona License Server, and the TR Clients (including on the master machine, if you want it to contribute to rendering)
b) Use the folder icon in the top left of the TR Server UI to open the local file location where jobs are stored, and then make sure you are in the "admin" folder
c) Copy that address from Windows explorer
d) In C4D, use "Save Project with Assets" and paste the folder location in from above
e) This automatically creates a job for the TR Server
f) Open the browser UI for TR Server using the Globe icon almost top left in the TR Server
g) Start the job. So long as this is only a single frame job, all machines will contribute to it (if it is an animation, each machine will be given a different frame - and tests from Nelaton suggest that this for sure doesn't have issues with either slow rendering or nodes dropping out)
Since I don't have that many machines to test on, I can't say for sure if the possible difference in how the Server handles server-client communication will prevent network traffic problems, but I am kind of optimistic :) If anyone who has a large number of Clients and who experiences these issues can test, I'd be interested to hear the results.
TY for the results Kizo! What happens when you don't use all the Clients? (that is, rendering with just 2 clients, just 4 clients, etc., rather than all 10) You may get better results with less clients, as then there won't be network congestion and you won't need to raise the Interval (so you'll keep the speed benefit).
And what happens when using the TR Server approach to have all the machines rendering on that one job?
Rendering frame 0 of job 'pv'
2019/02/12 07:54:21 [Corona4D] Parsing scene
2019/02/12 07:54:21 [Corona4D] ====RENDER STARTED====
2019/02/12 07:54:21 [Corona4D] Core build timestamp: Jan 17 2019 14:36:24
Asset 'XXXXX.psd' erstellt
Lade Asset(s) herunter
Asset 'XXXXX.tif' erstellt
Asset 'XXXXX.tif' erstellt
Asset 'Brushed-Metal-1024x1024.png' erstellt
Asset 'XXXXX.png' erstellt
Asset 'XXXXX.png' erstellt
Asset 'XXXXX.tif' erstellt
Asset 'XXXXX.tif' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_COL_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_GLOSS_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_NRM16_8K_SPECULAR.tif' erstellt
Lade Asset(s) herunter
Asset 'studio003.hdr' erstellt
2019/02/12 07:54:44 [Corona4D] [TR] Sending HELLO to server
2019/02/12 07:54:45 [Corona4D] [TR] Connection established
2019/02/12 07:54:48 [Corona4D] REPORT: unchanged: 0, Prim: 28, Inst: 0, Mtl: 0, Env-tentative: 1
2019/02/12 07:54:48 [Corona4D] Core::renderFrame before onFrame
2019/02/12 07:54:49 [Corona4D] Parsing scene took 27.69 seconds
2019/02/12 07:54:49 [Corona4D] Calculating displacement
2019/02/12 07:54:51 [Corona4D] Preparing geometry took 2.793 seconds
2019/02/12 07:54:51 [Corona4D] Preparing geometry
2019/02/12 07:54:52 [Corona4D] Embree: memory usage: 313,2 MB. Total embree build time is 537ms, top level commit took: 419ms. There are 28 embree geometry groups, 0 instances, 28/0/0/0 tri/animTri/hair/custom primitives
2019/02/12 07:54:52 [Corona4D] Core::renderFrame after onFrame
2019/02/12 07:54:52 [Corona4D] CoronaCore::renderFrame before unique materials enum
2019/02/12 07:54:52 [Corona4D] CoronaCore::renderFrame after unique materials enum
2019/02/12 07:54:52 [Corona4D] CoronaCore::renderFrame after unique materials update
2019/02/12 07:54:52 [Corona4D] Preparing geometry took 0.736 seconds
2019/02/12 07:54:52 [Corona4D] Preparing lights
2019/02/12 07:54:52 [Corona4D] TreeAdapt built: nodes 27, time 0 ms, memory 6.12 kB
2019/02/12 07:54:52 [Corona4D] CutCache initialized: records 1993496, time 29 ms, memory 79.7401 MB
2019/02/12 07:54:52 [Corona4D] CoronaCore:RenderFrame: after directLight
2019/02/12 07:54:52 [Corona4D] CoronaCore::renderFrame: after GI precompute
2019/02/12 07:54:52 [Corona4D] Preparing lights took 0.033 seconds
2019/02/12 07:54:52 [Corona4D] CoronaCore::renderFrame: before render
2019/02/12 07:54:53 [Corona4D] Rendering initial pass
2019/02/12 07:57:13 [Corona4D] [TR] Sending chunk 7/41 to the server
2019/02/12 07:59:59 [Corona4D] [TR] Sending chunk 8/41 to the server
2019/02/12 08:01:00 [Corona4D] Rendering pass 2
2019/02/12 08:02:22 [Corona4D] Rendering initial pass
2019/02/12 08:02:22 [Corona4D] [TR] Sending chunk 9/41 to the server
2019/02/12 08:04:48 [Corona4D] [TR] Sending chunk 10/41 to the server
2019/02/12 08:06:51 [Corona4D] [TR] Sending chunk 11/41 to the server
2019/02/12 08:07:11 [Corona4D] Rendering pass 2
2019/02/12 08:09:05 [Corona4D] Rendering initial pass
2019/02/12 08:09:05 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:27 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:27 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:28 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:28 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:28 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:29 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:29 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:29 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:30 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:30 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:30 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:31 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:31 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:31 [Corona4D] CoronaCore::renderFrame: after render
2019/02/12 08:09:31 [Corona4D] Terminating DR slaves
2019/02/12 08:09:31 [Corona4D] - terminating slave handlers
2019/02/12 08:09:31 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:09:31 [Corona4D] - clearing slave handlers
2019/02/12 08:09:31 [Corona4D] Terminating DR slaves ended
2019/02/12 08:09:31 [Corona4D] Rendering took 878.941 seconds
2019/02/12 08:09:31 [Corona4D] Cleaning up
2019/02/12 08:09:31 [Corona4D] Terminating DR slaves
2019/02/12 08:09:31 [Corona4D] - terminating slave handlers
2019/02/12 08:09:31 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:09:31 [Corona4D] - clearing slave handlers
2019/02/12 08:09:31 [Corona4D] Terminating DR slaves ended
2019/02/12 08:09:31 [Corona4D] CutCache memory: 80.398 MB
2019/02/12 08:09:31 [Corona4D] Unique Primitives: 4303813
2019/02/12 08:09:31 [Corona4D] Primitives with instancing: 4303813
2019/02/12 08:09:31 [Corona4D] Area lights: 15
2019/02/12 08:09:31 [Corona4D] Geometry groups: 28
2019/02/12 08:09:31 [Corona4D] Materials: 20
2019/02/12 08:09:31 [Corona4D] Instances: 28
2019/02/12 08:09:31 [Corona4D] Portals: 0
2019/02/12 08:09:31 [Corona4D] Area lights: 15
2019/02/12 08:09:31 [Corona4D] Avg samples per pixel: 0.00105628
2019/02/12 08:09:31 [Corona4D] Avg rays per sample: 18.6773
2019/02/12 08:09:31 [Corona4D] Rays/s: 2935.24
2019/02/12 08:09:31 [Corona4D] Samples/s: 157.155
2019/02/12 08:09:31 [Corona4D] Saving + Cleaning up took 0.06 seconds
2019/02/12 08:09:31 [Corona4D] CoronaCore::exiting renderFrame
2019/02/12 08:09:31 [Corona4D] Rendered 0/0 passes
Peer-to-Peer-Statistik:
> CAD660023 Downloadgeschwindigkeit 9.69 MiB\s (1x)
> PC01 Downloadgeschwindigkeit 10.45 MiB\s (8x)
> CAD660029 Downloadgeschwindigkeit 33.05 MiB\s (13x)
> CAD660026 Downloadgeschwindigkeit 41.52 MiB\s (1x)
> CAD660028 Downloadgeschwindigkeit 88.59 MiB\s (1x)
Peer-to-Peer-Statistik Ende
Rendering frame 0 of job 'pv'
2019/02/12 07:54:21 [Corona4D] Parsing scene
2019/02/12 07:54:21 [Corona4D] ====RENDER STARTED====
2019/02/12 07:54:21 [Corona4D] Core build timestamp: Jan 17 2019 14:36:24
Asset 'XXXXXX.psd' erstellt
Lade Asset(s) herunter
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'Brushed-Metal-1024x1024.png' erstellt
Asset 'XXXXXX.png' erstellt
Asset 'XXXXXX.png' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_COL_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_GLOSS_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_NRM16_8K_SPECULAR.tif' erstellt
Lade Asset(s) herunter
Asset 'studio003.hdr' erstellt
2019/02/12 07:54:41 [Corona4D] [TR] Sending HELLO to server
2019/02/12 07:54:41 [Corona4D] [TR] Connection established
2019/02/12 07:54:44 [Corona4D] REPORT: unchanged: 0, Prim: 28, Inst: 0, Mtl: 0, Env-tentative: 1
2019/02/12 07:54:44 [Corona4D] Core::renderFrame before onFrame
2019/02/12 07:54:45 [Corona4D] Parsing scene took 23.676 seconds
2019/02/12 07:54:45 [Corona4D] Calculating displacement
2019/02/12 07:54:48 [Corona4D] Preparing geometry took 2.863 seconds
2019/02/12 07:54:48 [Corona4D] Preparing geometry
2019/02/12 07:54:48 [Corona4D] Embree: memory usage: 313,2 MB. Total embree build time is 538ms, top level commit took: 419ms. There are 28 embree geometry groups, 0 instances, 28/0/0/0 tri/animTri/hair/custom primitives
2019/02/12 07:54:48 [Corona4D] Core::renderFrame after onFrame
2019/02/12 07:54:48 [Corona4D] CoronaCore::renderFrame before unique materials enum
2019/02/12 07:54:48 [Corona4D] CoronaCore::renderFrame after unique materials enum
2019/02/12 07:54:48 [Corona4D] CoronaCore::renderFrame after unique materials update
2019/02/12 07:54:48 [Corona4D] Preparing geometry took 0.731 seconds
2019/02/12 07:54:48 [Corona4D] Preparing lights
2019/02/12 07:54:49 [Corona4D] TreeAdapt built: nodes 27, time 0 ms, memory 6.12 kB
2019/02/12 07:54:49 [Corona4D] CutCache initialized: records 1993496, time 29 ms, memory 79.7401 MB
2019/02/12 07:54:49 [Corona4D] CoronaCore:RenderFrame: after directLight
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame: after GI precompute
2019/02/12 07:54:49 [Corona4D] Preparing lights took 0.033 seconds
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame: before render
2019/02/12 07:54:49 [Corona4D] Rendering initial pass
2019/02/12 07:57:30 [Corona4D] [TR] Sending chunk 4/41 to the server
2019/02/12 08:00:34 [Corona4D] [TR] Sending chunk 5/41 to the server
2019/02/12 08:00:58 [Corona4D] Rendering pass 2
2019/02/12 08:02:58 [Corona4D] Rendering initial pass
2019/02/12 08:02:58 [Corona4D] [TR] Sending chunk 6/41 to the server
2019/02/12 08:05:55 [Corona4D] [TR] Sending chunk 7/41 to the server
2019/02/12 08:07:09 [Corona4D] Rendering pass 2
2019/02/12 08:08:38 [Corona4D] Rendering initial pass
2019/02/12 08:08:38 [Corona4D] [TR] Sending chunk 8/41 to the server
2019/02/12 08:08:39 [Corona4D] CoronaCore::renderFrame: after render
2019/02/12 08:08:39 [Corona4D] Terminating DR slaves
2019/02/12 08:08:39 [Corona4D] - terminating slave handlers
2019/02/12 08:08:39 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:08:39 [Corona4D] - clearing slave handlers
2019/02/12 08:08:39 [Corona4D] Terminating DR slaves ended
2019/02/12 08:08:39 [Corona4D] Rendering took 830.658 seconds
2019/02/12 08:08:39 [Corona4D] Cleaning up
2019/02/12 08:08:39 [Corona4D] Terminating DR slaves
2019/02/12 08:08:39 [Corona4D] - terminating slave handlers
2019/02/12 08:08:39 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:08:39 [Corona4D] - clearing slave handlers
2019/02/12 08:08:39 [Corona4D] Terminating DR slaves ended
2019/02/12 08:08:39 [Corona4D] CutCache memory: 80.4062 MB
2019/02/12 08:08:39 [Corona4D] Unique Primitives: 4303813
2019/02/12 08:08:39 [Corona4D] Primitives with instancing: 4303813
2019/02/12 08:08:39 [Corona4D] Area lights: 15
2019/02/12 08:08:39 [Corona4D] Geometry groups: 28
2019/02/12 08:08:39 [Corona4D] Materials: 20
2019/02/12 08:08:39 [Corona4D] Instances: 28
2019/02/12 08:08:39 [Corona4D] Portals: 0
2019/02/12 08:08:39 [Corona4D] Area lights: 15
2019/02/12 08:08:39 [Corona4D] Avg samples per pixel: 0.00275053
2019/02/12 08:08:39 [Corona4D] Avg rays per sample: 18.5701
2019/02/12 08:08:39 [Corona4D] Rays/s: 8041.15
2019/02/12 08:08:39 [Corona4D] Samples/s: 433.016
2019/02/12 08:08:39 [Corona4D] Saving + Cleaning up took 0.056 seconds
2019/02/12 08:08:39 [Corona4D] CoronaCore::exiting renderFrame
2019/02/12 08:08:39 [Corona4D] Rendered 0/0 passes
2019/02/12 08:08:40 [Corona4D] [TR] Sending chunk 9/41 to the server
2019/02/12 08:08:45 [Corona4D] [TR] Finished chunks: 1/41
2019/02/12 08:08:45 [Corona4D] [TR] Sending chunk 10/41 to the server
2019/02/12 08:08:58 [Corona4D] [TR] Finished chunks: 2/41
2019/02/12 08:08:59 [Corona4D] [TR] Sending chunk 11/41 to the server
2019/02/12 08:09:08 [Corona4D] [TR] Finished chunks: 3/41
2019/02/12 08:09:08 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:16 [Corona4D] [TR] Finished chunks: 4/41
2019/02/12 08:09:17 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:38 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:38 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:38 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:39 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:39 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:39 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:39 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:40 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:40 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:40 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:41 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/02/12 08:09:41 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:41 [Corona4D] [TR] Frame synchronization failed: Communication Error
Peer-to-Peer-Statistik:
> CAD660024 Downloadgeschwindigkeit 4.38 MiB\s (1x)
> CAD660026 Downloadgeschwindigkeit 9.15 MiB\s (1x)
> PC01 Downloadgeschwindigkeit 12.24 MiB\s (7x)
> CAD660029 Downloadgeschwindigkeit 38.18 MiB\s (13x)
> CAD660027 Downloadgeschwindigkeit 50.73 MiB\s (1x)
> CAD660025 Downloadgeschwindigkeit 53.85 MiB\s (1x)
Peer-to-Peer-Statistik Ende
Rendering frame 0 of job 'pv'
2019/02/12 07:54:22 [Corona4D] Parsing scene
2019/02/12 07:54:22 [Corona4D] ====RENDER STARTED====
2019/02/12 07:54:22 [Corona4D] Core build timestamp: Jan 17 2019 14:36:24
Asset 'XXXXXX.psd' erstellt
Lade Asset(s) herunter
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'Brushed-Metal-1024x1024.png' erstellt
Asset 'XXXXXX.png' erstellt
Asset 'XXXXXX.png' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_COL_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_GLOSS_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_NRM16_8K_SPECULAR.tif' erstellt
Asset 'studio003.hdr' erstellt
2019/02/12 07:54:42 [Corona4D] [TR] Sending HELLO to server
2019/02/12 07:54:42 [Corona4D] [TR] Connection established
2019/02/12 07:54:45 [Corona4D] REPORT: unchanged: 0, Prim: 28, Inst: 0, Mtl: 0, Env-tentative: 1
2019/02/12 07:54:45 [Corona4D] Core::renderFrame before onFrame
2019/02/12 07:54:45 [Corona4D] Parsing scene took 23.556 seconds
2019/02/12 07:54:45 [Corona4D] Calculating displacement
2019/02/12 07:54:48 [Corona4D] Preparing geometry took 2.851 seconds
2019/02/12 07:54:48 [Corona4D] Preparing geometry
2019/02/12 07:54:49 [Corona4D] Embree: memory usage: 315,2 MB. Total embree build time is 532ms, top level commit took: 414ms. There are 28 embree geometry groups, 0 instances, 28/0/0/0 tri/animTri/hair/custom primitives
2019/02/12 07:54:49 [Corona4D] Core::renderFrame after onFrame
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame before unique materials enum
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame after unique materials enum
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame after unique materials update
2019/02/12 07:54:49 [Corona4D] Preparing geometry took 0.726 seconds
2019/02/12 07:54:49 [Corona4D] Preparing lights
2019/02/12 07:54:49 [Corona4D] TreeAdapt built: nodes 27, time 0 ms, memory 6.12 kB
2019/02/12 07:54:49 [Corona4D] CutCache initialized: records 1993496, time 29 ms, memory 79.7401 MB
2019/02/12 07:54:49 [Corona4D] CoronaCore:RenderFrame: after directLight
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame: after GI precompute
2019/02/12 07:54:49 [Corona4D] Preparing lights took 0.033 seconds
2019/02/12 07:54:49 [Corona4D] CoronaCore::renderFrame: before render
2019/02/12 07:54:50 [Corona4D] Rendering initial pass
2019/02/12 07:57:29 [Corona4D] [TR] Sending chunk 3/41 to the server
2019/02/12 08:00:32 [Corona4D] [TR] Sending chunk 4/41 to the server
2019/02/12 08:00:53 [Corona4D] Rendering pass 2
2019/02/12 08:03:24 [Corona4D] Rendering initial pass
2019/02/12 08:03:24 [Corona4D] [TR] Sending chunk 5/41 to the server
2019/02/12 08:06:22 [Corona4D] [TR] Sending chunk 6/41 to the server
2019/02/12 08:06:58 [Corona4D] Rendering pass 2
2019/02/12 08:08:17 [Corona4D] Rendering initial pass
2019/02/12 08:08:17 [Corona4D] [TR] Sending chunk 7/41 to the server
2019/02/12 08:08:20 [Corona4D] CoronaCore::renderFrame: after render
2019/02/12 08:08:20 [Corona4D] Terminating DR slaves
2019/02/12 08:08:20 [Corona4D] - terminating slave handlers
2019/02/12 08:08:20 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:08:20 [Corona4D] - clearing slave handlers
2019/02/12 08:08:20 [Corona4D] Terminating DR slaves ended
2019/02/12 08:08:20 [Corona4D] Rendering took 810.947 seconds
2019/02/12 08:08:20 [Corona4D] Cleaning up
2019/02/12 08:08:20 [Corona4D] Terminating DR slaves
2019/02/12 08:08:20 [Corona4D] - terminating slave handlers
2019/02/12 08:08:20 [Corona4D] - waiting for broadcast thread to finish
2019/02/12 08:08:20 [Corona4D] - clearing slave handlers
2019/02/12 08:08:20 [Corona4D] Terminating DR slaves ended
2019/02/12 08:08:20 [Corona4D] CutCache memory: 80.3913 MB
2019/02/12 08:08:20 [Corona4D] Unique Primitives: 4303813
2019/02/12 08:08:20 [Corona4D] Primitives with instancing: 4303813
2019/02/12 08:08:20 [Corona4D] Area lights: 15
2019/02/12 08:08:20 [Corona4D] Geometry groups: 28
2019/02/12 08:08:20 [Corona4D] Materials: 20
2019/02/12 08:08:20 [Corona4D] Instances: 28
2019/02/12 08:08:20 [Corona4D] Portals: 0
2019/02/12 08:08:20 [Corona4D] Area lights: 15
2019/02/12 08:08:20 [Corona4D] Avg samples per pixel: 0.0077253
2019/02/12 08:08:20 [Corona4D] Avg rays per sample: 18.5262
2019/02/12 08:08:20 [Corona4D] Rays/s: 23079.2
2019/02/12 08:08:20 [Corona4D] Samples/s: 1245.76
2019/02/12 08:08:20 [Corona4D] Saving + Cleaning up took 0.066 seconds
2019/02/12 08:08:20 [Corona4D] CoronaCore::exiting renderFrame
2019/02/12 08:08:20 [Corona4D] Rendered 0/0 passes
2019/02/12 08:08:21 [Corona4D] [TR] Sending chunk 8/41 to the server
2019/02/12 08:08:22 [Corona4D] [TR] Finished chunks: 1/41
2019/02/12 08:08:23 [Corona4D] [TR] Sending chunk 9/41 to the server
2019/02/12 08:08:25 [Corona4D] [TR] Finished chunks: 2/41
2019/02/12 08:08:25 [Corona4D] [TR] Sending chunk 10/41 to the server
2019/02/12 08:08:29 [Corona4D] [TR] Finished chunks: 3/41
2019/02/12 08:08:29 [Corona4D] [TR] Sending chunk 11/41 to the server
2019/02/12 08:08:49 [Corona4D] [TR] Finished chunks: 4/41
2019/02/12 08:08:49 [Corona4D] [TR] Sending chunk 12/41 to the server
2019/02/12 08:09:00 [Corona4D] [TR] Finished chunks: 5/41
2019/02/12 08:09:01 [Corona4D] [TR] Sending chunk 13/41 to the server
2019/02/12 08:09:12 [Corona4D] [TR] Finished chunks: 6/41
2019/02/12 08:09:12 [Corona4D] [TR] Sending chunk 14/41 to the server
2019/02/12 08:09:22 [Corona4D] [TR] Finished chunks: 7/41
2019/02/12 08:09:22 [Corona4D] [TR] Sending chunk 15/41 to the server
2019/02/12 08:09:27 [Corona4D] [TR] Finished chunks: 8/41
2019/02/12 08:09:28 [Corona4D] [TR] Sending chunk 16/41 to the server
2019/02/12 08:09:31 [Corona4D] [TR] Finished chunks: 9/41
2019/02/12 08:09:32 [Corona4D] [TR] Sending chunk 17/41 to the server
2019/02/12 08:09:36 [Corona4D] [TR] Finished chunks: 10/41
2019/02/12 08:09:37 [Corona4D] [TR] Sending chunk 18/41 to the server
2019/02/12 08:09:44 [Corona4D] [TR] Finished chunks: 11/41
2019/02/12 08:09:45 [Corona4D] [TR] Sending chunk 19/41 to the server
2019/02/12 08:09:50 [Corona4D] [TR] Finished chunks: 12/41
2019/02/12 08:09:51 [Corona4D] [TR] Sending chunk 20/41 to the server
2019/02/12 08:10:04 [Corona4D] [TR] Finished chunks: 13/41
2019/02/12 08:10:04 [Corona4D] [TR] Sending chunk 21/41 to the server
2019/02/12 08:10:07 [Corona4D] [TR] Finished chunks: 14/41
2019/02/12 08:10:08 [Corona4D] [TR] Sending chunk 22/41 to the server
2019/02/12 08:10:14 [Corona4D] [TR] Finished chunks: 15/41
2019/02/12 08:10:15 [Corona4D] [TR] Sending chunk 23/41 to the server
2019/02/12 08:10:19 [Corona4D] [TR] Finished chunks: 16/41
2019/02/12 08:10:19 [Corona4D] [TR] Sending chunk 24/41 to the server
2019/02/12 08:10:25 [Corona4D] [TR] Finished chunks: 17/41
2019/02/12 08:10:26 [Corona4D] [TR] Sending chunk 25/41 to the server
2019/02/12 08:10:30 [Corona4D] [TR] Finished chunks: 18/41
2019/02/12 08:10:31 [Corona4D] [TR] Sending chunk 26/41 to the server
2019/02/12 08:10:40 [Corona4D] [TR] Finished chunks: 19/41
2019/02/12 08:10:41 [Corona4D] [TR] Sending chunk 27/41 to the server
2019/02/12 08:10:44 [Corona4D] [TR] Finished chunks: 20/41
2019/02/12 08:10:45 [Corona4D] [TR] Sending chunk 28/41 to the server
2019/02/12 08:10:48 [Corona4D] [TR] Finished chunks: 21/41
2019/02/12 08:10:49 [Corona4D] [TR] Sending chunk 29/41 to the server
2019/02/12 08:10:51 [Corona4D] [TR] Finished chunks: 22/41
2019/02/12 08:10:52 [Corona4D] [TR] Sending chunk 30/41 to the server
2019/02/12 08:10:54 [Corona4D] [TR] Finished chunks: 23/41
2019/02/12 08:10:55 [Corona4D] [TR] Sending chunk 31/41 to the server
2019/02/12 08:11:02 [Corona4D] [TR] Finished chunks: 24/41
2019/02/12 08:11:02 [Corona4D] [TR] Sending chunk 32/41 to the server
2019/02/12 08:11:05 [Corona4D] [TR] Finished chunks: 25/41
2019/02/12 08:11:05 [Corona4D] [TR] Sending chunk 33/41 to the server
2019/02/12 08:11:08 [Corona4D] [TR] Finished chunks: 26/41
2019/02/12 08:11:08 [Corona4D] [TR] Sending chunk 34/41 to the server
2019/02/12 08:11:11 [Corona4D] [TR] Finished chunks: 27/41
2019/02/12 08:11:11 [Corona4D] [TR] Sending chunk 35/41 to the server
2019/02/12 08:11:13 [Corona4D] [TR] Finished chunks: 28/41
2019/02/12 08:11:13 [Corona4D] [TR] Sending chunk 36/41 to the server
2019/02/12 08:11:14 [Corona4D] [TR] Finished chunks: 29/41
2019/02/12 08:11:15 [Corona4D] [TR] Sending chunk 37/41 to the server
2019/02/12 08:11:16 [Corona4D] [TR] Finished chunks: 30/41
2019/02/12 08:11:16 [Corona4D] [TR] Sending chunk 38/41 to the server
2019/02/12 08:11:22 [Corona4D] [TR] Finished chunks: 31/41
2019/02/12 08:11:23 [Corona4D] [TR] Sending chunk 39/41 to the server
2019/02/12 08:11:25 [Corona4D] [TR] Finished chunks: 32/41
2019/02/12 08:11:25 [Corona4D] [TR] Sending chunk 40/41 to the server
2019/02/12 08:11:27 [Corona4D] [TR] Finished chunks: 33/41
2019/02/12 08:11:27 [Corona4D] [TR] Sending chunk 0/41 to the server
2019/02/12 08:11:31 [Corona4D] [TR] Finished chunks: 34/41
2019/02/12 08:11:32 [Corona4D] [TR] Sending chunk 1/41 to the server
2019/02/12 08:11:34 [Corona4D] [TR] Finished chunks: 35/41
2019/02/12 08:11:34 [Corona4D] [TR] Sending chunk 2/41 to the server
2019/02/12 08:11:35 [Corona4D] [TR] Finished chunks: 36/41
2019/02/12 08:11:36 [Corona4D] [TR] Sending chunk 3/41 to the server
2019/02/12 08:11:39 [Corona4D] [TR] Finished chunks: 37/41
2019/02/12 08:11:40 [Corona4D] [TR] Sending chunk 4/41 to the server
2019/02/12 08:11:41 [Corona4D] [TR] Finished chunks: 38/41
2019/02/12 08:11:42 [Corona4D] [TR] Sending chunk 5/41 to the server
2019/02/12 08:11:45 [Corona4D] [TR] Finished chunks: 39/41
2019/02/12 08:11:46 [Corona4D] [TR] Sending chunk 6/41 to the server
2019/02/12 08:11:49 [Corona4D] [TR] Finished chunks: 40/41
2019/02/12 08:11:50 [Corona4D] [TR] Sending chunk 7/41 to the server
2019/02/12 08:11:51 [Corona4D] [TR] Finished chunks: 41/41
Peer-to-Peer-Statistik:
> CAD660022 Downloadgeschwindigkeit 10.09 MiB\s (1x)
> PC01 Downloadgeschwindigkeit 10.62 MiB\s (8x)
> CAD660029 Downloadgeschwindigkeit 34.58 MiB\s (13x)
> CAD660023 Downloadgeschwindigkeit 41.25 MiB\s (1x)
> CAD660025 Downloadgeschwindigkeit 48.63 MiB\s (1x)
Peer-to-Peer-Statistik Ende
Grabbed Render-Job 'pv' from machine 'PC01'
Asset 'XXXXXX.c4d' erstellt
Lade Asset(s) herunter
Lade Asset(s) herunter
Lade Asset(s) herunter
Downloaded Asset(s) in 9.771 seconds
Start Rendering for Machine PC01
Asset 'XXXXXX.psd' erstellt
Lade Asset(s) herunter
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'Brushed-Metal-1024x1024.png' erstellt
Asset 'XXXXXX.png' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'XXXXXX.tif' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_GLOSS_8K_SPECULAR.jpg' erstellt
Asset 'MetalStainlessSteelBrushedElongated005_NRM16_8K_SPECULAR.tif' erstellt
Asset 'studio003.hdr' erstellt
Rendering frame 0 of job 'pv'
Peer-to-Peer-Statistik:
> CAD660027 Downloadgeschwindigkeit 4.84 MiB\s (1x)
> PC01 Downloadgeschwindigkeit 22.14 MiB\s (9x)
> CAD660026 Downloadgeschwindigkeit 30.18 MiB\s (1x)
> CAD660028 Downloadgeschwindigkeit 35.49 MiB\s (10x)
> CAD660024 Downloadgeschwindigkeit 77.72 MiB\s (1x)
Peer-to-Peer-Statistik Ende
Any chance you made a note of how many passes were done?
Object ID pass is not working with Team Render. It becomes totally black.