Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: vinbarg on 2018-09-26, 12:09:01

Title: bake textures into model
Post by: vinbarg on 2018-09-26, 12:09:01
hello corona users. How can i bake textures into model? any help with that?
Title: Re: bake textures into model
Post by: romullus on 2018-09-26, 13:41:50
You mean baking from textures to vertex colour?
Title: Re: bake textures into model
Post by: vinbarg on 2018-09-26, 13:56:12
hello romullus, i mean , i have multisub obbject with more than 2 - 3 instances, how can i render all the parts into one texture. i tried render to texture but all the parts from object are dividet to separat textures. Seat- 1st texture, Legs - 2nd texture ...

t=16s
Title: Re: bake textures into model
Post by: romullus on 2018-09-26, 17:07:33
Hm, i'm strugling to understand what exactly the problem is, if you bake textures with RTT it will always produce one map per channel. If you want one texture, then attach seat, legs and everything else into single object, unwrap it without overlaps (can be done automatically in RTT itself) and bake textures that you need.
Title: Re: bake textures into model
Post by: vinbarg on 2018-09-27, 16:33:53
hello, i attached all parts together - now it bake one texture with all parts_ great, but.... i took model, add Unwrap UVW, and flatten mapping. Why after this step i got different maping on the seat and also legs?

Title: Re: bake textures into model
Post by: romullus on 2018-09-27, 17:31:43
That's because you changed UVs :] You must duplicate your object, before changing UVs. The original model must retain its old mapping and copy have to be attached into single object and unwrapped. Then you can bake textures from iriginal to the copy with projection modifier. Be aware that Corona doesn't support projection baking yet!