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Messages - lacilaci

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Chaos Corona for Blender / Re: Blender 2.80 or Corona 2.0?
« on: 2018-11-30, 06:34:25 »
On it

Actualy even though they stated it is now in beta, according to the post at API is still being finished, so I guess it could still break the addon.

Subscribed, keep 'em coming.
Can't wait for 2.8 support.. Preferably on linux too :O

Chaos Corona for Blender / Re: Blender 2.80 or Corona 2.0?
« on: 2018-11-22, 19:38:14 »
So how does this look atm? With 2.8 being finalized can we expect Corona addon? Is there someone actively working on this?

Gallery / Re: Vanguard
« on: 2018-10-26, 15:58:19 »
The idea of underground pool always feels like a cool idea...Maybe cool to look at... But after a while I think it would get very depressing.

General CG Discussion / Re: Maya Nurbs vs Rhino!
« on: 2018-09-29, 18:42:17 »
well if you want nurbs then rhino is obvious choice. Also lookup grasshopper for rhino.

Gallery / Re: The New York Times Building. Full 3d.
« on: 2018-09-03, 20:40:10 »
All of the shots are just incredible.

Chaos Corona for Blender / Re: Blender 2.80 or Corona 2.0?
« on: 2018-06-24, 07:08:34 »
I think making support for corona 2.0 in blender 2.8 now doesn't make much sense.
Who knows what will change until 2.8 releases so I guess development of plugin/exporter would be even slower now.
So support for latest existing corona for latest official blender release would make more sense.

Anyway, do you think it would be possible to convert blender 2.8 principled shader to corona material? So that it would be possible to create materials in realtime viewport and then auto-convert them when switching to corona?

Gallery / Re: OccultArt: Landwhale Futuristic Vehicle
« on: 2018-06-12, 16:09:30 »
This is so nice to look at :) Totally inspires me to go and model some crazy stuff :D

Gallery / Re: Eldgos Hotel - Iceland
« on: 2018-06-04, 14:15:16 »
Would love to see some closer views, these look great.

Chaos Corona for Blender / Re: Blender Exporter v8.0.0
« on: 2018-05-22, 12:51:57 »
Any updates on the texture bug with the standalone yet?

Would like to know too...

And maybe some news on standalone + interactive?

I have the same problem. If I put any texture on material or any type of hdri, it will give me this fatal error file not found/accessible.
I tried 2.79 2.79a 2.79b and 2.79.4.
Different corona exporter versions and different types of textures and tried to relocate those textures to different places/drives it still won't render.

Great to see that updates on blender for corona are in the works. :)

General CG Discussion / Re: Blender new viewport Eevee
« on: 2018-04-06, 13:35:25 »
... GI cache will come to Cycles too ;)

Interresting, someone over at blenderartist mentioned to me that cycles will focus more on sampling improvement instead of this...

Anyways, regarding corona standalone + exporter, I don't have problem with that but not everything worked and I don't even know if it's being updated often.

General CG Discussion / Re: Blender new viewport Eevee
« on: 2018-04-06, 07:39:55 »
I was looking at some more blender stuff... and I really hope they will come up with LGPL C++ API, so we can join in ;)

So is your code or approach different than that of Vray, as I understand there is a Vray version for Blender?

The sad fact is that I'm not particularly interested in learning Blender or jump ship from Max if I don't have to, and it would seem logical that Max sooner or later also will have a PBR viewport. Unfortunately I guess in the case of Autodesk it will mean later.  :(

Oh man, this is so much more than just having a pbr viewport.
I was using blender for a longer time, but last 3 months almost exclusively (aside some rendering) and while I had to adopt some concepts that seemed weird at first I gotta say it's incredible. I really can't believe what these guys done with this software in past few years. For me, the only thing missing is corona.
But cycles is progressing too (principled shader, cpu+gpu rendering, denoising, filmic color management...)

The 2.8 pbr viewport is to be fully compatible with cycles, same shaders. So you setup everything realtime and then just switch to rendering having the same shaders, no preview needed to check for materials. 2.8 is also to have lot's of workflow changes on how scene is organized etc... And in some video there was even talk that aside making a new game engine that uses eevee rendering they want to build some simplified tools that allows to build interactive scenes.

If you look at how much progress max goes through in a year or two and then compare to blender it's ridiculous. Not mentioning that there are addons for almost anything you want, and even whole customized branches of blender. Whenever I have to open max these days it feels like going 10 years back, slow and full of bs.

Sad thing is, I don't think blender will change it's licensing. I think, it's been working for them so far so I guess, why change?

General CG Discussion / octane 4
« on: 2018-03-20, 08:59:06 »
a lot of free and ai talk right there

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