Hey guys,
Am I correct in thinking that a Camera always needs to be positioned outside of an Object that is shaded by a Volume Shader Material... if you want to see streaks or rays?
And if the Camera is stationed inside that Volume Object, you won't see any streaks or rays? ie., you might see a Fog quality, but your Light sources will give you no streaks/rays inside that Volume?
So, if you are rendering a room interior, and want to have streaks coming through the windows, your Camera must not be positioned inside that Volume Object, but rather scooted to just outside of the Volume Object?
Thanks in advance, rasputin1963
(I am working in C4D R20 x64 with the Corona 3 Renderer)
« Last Edit: 2019-04-30, 01:43:56 by rasputin1963 »
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