Poll

Which 3D soft to integrate into next?

Modo
152 (26.1%)
Rhino
69 (11.9%)
Any CAD software (comment which one)
44 (7.6%)
Lightwave
49 (8.4%)
Vue
11 (1.9%)
Exporter Blender -> Corona standalone
112 (19.2%)
Maya
67 (11.5%)
Houdini
78 (13.4%)

Total Members Voted: 578

Author Topic: Which 3D soft to integrate into next?  (Read 305093 times)

2017-10-01, 14:28:31
Reply #255

seggo66

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2017-10-09, 08:25:01
Reply #256

MM

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Modo for Arch-viz please.

2017-10-25, 10:22:37
Reply #257

Per Bergs

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1. Sketchup
2. Maya

2017-12-07, 09:54:32
Reply #258

Fire

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Notwithstanding that i'm a Maxwell Render user, I would gladly integrate even Corona Render in my pipeline, ...if there was a plugin for Lightwave3D!

2017-12-25, 06:48:04
Reply #259

tokyomegaplex

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houdini/maya for me. so surprised those are so low on this poll

2018-02-07, 08:29:59
Reply #260

Zorian

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Blender please. There is already working exporter but it needs improvements. I hope that isnt a big problem to make it work correctly.

2018-02-09, 20:49:59
Reply #261

djtartak

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blender please.
I'm in love with how corona handles interiors.
Would seriously consider buying a licence if it was integrated well with blender.

2018-02-12, 20:41:37
Reply #262

Kareemhafez

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Revit would be a great add - interior designers and architects which is a big part of users would be happy with this addition , specially its for one of the fastest growing software in the field and which will be soon the dominating one .
Thanks :)

2018-02-15, 18:42:25
Reply #263

loocas

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It's 2018 and to me, personally, the most useful integration would be Corona + Nuke/Nuke Studio

2018-02-15, 19:08:08
Reply #264

slavcho

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2018-02-26, 15:07:19
Reply #265

michael

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Maya+Max are absolute kings, everybody is using them. My vote went for Houdini though because Houdini is the sweetest package there is - although used mainly for effects, not visualizations. Also, built in renderer, Mantra, is pretty sweet.

By supporting Maya you would challenge Arnold which would be hard as everyody is using Arnold with Maya. For Houdini it's even worse.

So maybe you should introduce the support for the "funny" stuff if you want to make the most moneyz (Sketchup/Rhino/Revit)? There is no other real competition for you for those aside VRay. I personally use 3ds max the most, although due to the nature of my work, i use all 3d packages really.

Why so many modo votes? it's so unreliable! I'm shocked by modo's position in the list :)


2018-03-19, 20:17:14
Reply #266

kined

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Maya! Chaos Group has to push this! this is insane, seems like big studios just not really heard how good corona is! IPR is as fast as Arnold, way faster then VRay! I want work in Maya with the same render as in Max and need Corona for sure be in the Maya.

2018-03-23, 18:46:17
Reply #267

Niko3D

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Maya! Chaos Group has to push this! this is insane, seems like big studios just not really heard how good corona is! IPR is as fast as Arnold, way faster then VRay! I want work in Maya with the same render as in Max and need Corona for sure be in the Maya.

IPR fast?Did you try VPR in Lightwave 3D?This is fast...

2018-03-29, 21:56:35
Reply #268

tanguybod

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Arf, so many needs !
BUT MAYA is my to go for an engine the level of Corona.
Houdini is to VFX oriented yet, so can wait a lil bit :)

2018-06-18, 19:40:03
Reply #269

Njen

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Hi, I would like to see corona in Houdini but it has to be fully integrated and faster than Mantra PBR or Arnold.
Now there is a lack for good GPU renderer in Houdini as Octane integration is questionable and Redshift is very biased (subjectively the image isn't good enough).
Your Lightmix is very powerful and it will be great advance. If you like the idea of Corona for VFX then Houdini is a good option. Many users are shifting to houdini these days...

Ondro, what do you think?
You do know that Corona is CPU only, right? ;)

I actually installed Houdini over the weekend to see what the buzz is about, and was quite surprised how programmer-oriented the software is. I guess it would make sense to do integration only after we have working volumetric rendering solution though.

Remember this comment ;)