Hi all
I have just moved to V6 from V5 and I'm getting, what looks like, light bleed in the corners of my interior scene, between the ceiling and walls (see image for reference, area affected circled in green). I didn't see anything like this in the previous version of Corona. This is a newly created scene, though I have a mix of new geometry and library assets and I merged in a CoronaSun & HDRI from a previous (V5) scene. Can anyone offer some suggestions of how to fix it?
Points to note:
- I have made sure all geometry has thickness
- I have tested with and without Adaptive Light setting
- I am using Overrides for Direct Visibility & Refraction, these are set to white. The light bleed does change when I turn these off, but it doesn't go away
- This area shown on the render is a reflection in a mirror (I used the Corona Library Glass Mirror material)
- Lights in scene include CoronaSun, HDRI, Corona Sphere (wall sconces) and Corona Disc (ceiling spotlights, these are turned off in LightMix)
- I have unticked "use old (pre-V6) colour mode" on the CoronaSun.
The light bleed does seem to be coming from the Environment/Sun. I used to work predominantly with Vray and I would know which settings to adjust to fix such issues, but with Corona I don't know how/if it's possible. Render times are also a little high already, so I'd like to avoid any settings that may push this higher, if possible.
Thanks in advance